Q3A Shader for dpmodel
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Q3A Shader for dpmodel
Hi guys.I try to make some custom models.But got ione problem.Lordhavoc wrote script for knight model.It works fine.But now i have one problem wich have 3 textures.1st for body and head,2nd for legs and cloak and the 3rd for sword.When i disable the script the model is like the 1st image but when i enable the script the model is like on the 2nd image.So please can somobody write how can i fix this bug?
1st picture
2nd picture
I am using this script and the textures got aplha func.
avatar
{
cull none
{
map avatar_a_t01.tga
alphaFunc GE1
rgbGen lightDiffuse
}
}
1st picture
2nd picture
I am using this script and the textures got aplha func.
avatar
{
cull none
{
map avatar_a_t01.tga
alphaFunc GE1
rgbGen lightDiffuse
}
}
- marcelatlaskalova
- Posts: 7
- Joined: Thu Aug 20, 2009 4:51 pm
i think he doesn't want the holes at the knees and things like that, like maybe there's supposed to be black there or something
bah
- MeTcHsteekle
- Posts: 399
- Joined: Thu May 15, 2008 10:46 pm
- Location: its a secret
ceriux wrote:if things are messed up then maybe its the alpha channel is messed up? open up the texture file some how and look at the alpha channel.
You are right.I got wrong alpha channel on modle texture.THank you
- marcelatlaskalova
- Posts: 7
- Joined: Thu Aug 20, 2009 4:51 pm
MeTcHsteekle wrote:i think HE doesn't want ...
I think HE is a SHE as far as I know. Marcela.
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Chip - Posts: 575
- Joined: Wed Jan 21, 2009 9:12 am
- Location: Dublin, Ireland
Chip wrote:MeTcHsteekle wrote:i think HE doesn't want ...
I think HE is a SHE as far as I know. Marcela.
- marcelatlaskalova
- Posts: 7
- Joined: Thu Aug 20, 2009 4:51 pm
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