monster models
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monster models
From el start to finish.
Doom imp on crack. Hangs from the ceiling. Volleys blue fireballs at player.
Doom imp on crack. Hangs from the ceiling. Volleys blue fireballs at player.
Last edited by worldspawn on Sun Jul 19, 2009 10:55 pm, edited 2 times in total.
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Yeah, yeah, yeah. I just threw some colour over the messy sketch, I definitel didn't draw a ballsack.
She/he/it is getting there... slowly. 662 poly
She/he/it is getting there... slowly. 662 poly
Last edited by worldspawn on Sun Jul 19, 2009 10:54 pm, edited 3 times in total.
nice so far!
Benjamin Darling
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
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Should spend a few more polys to give him the definition you had in the concept... more short/stocky looking, with the little pot belly
Benjamin Darling
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
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Milkshape/Blenderfrag.machine wrote:What are you using to model ?[/img]
Those were 'spikes'. At first I went with floating poly, then I decided to weld them into the model, and then I got rid of them. :pZylyx_ wrote:The back needs some welding work though. Also, animation in that pose might be odd, if you are using an external skeleton.
What's the final intended format?
The animation'll work. I've been rigging him up as I've gone along, messing around with what I wanted to see.
I'll probably release as dpm. I like skeletal animations. And I'm also used to hl mdl.
Model mesh is finished, has 362 traingles. It's unwrapped, uv will be 256 by 256. Now I have to skin it.
... wasn't this supposed to be a doom imp rip off? Hmmm.