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monster models

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monster models

Postby worldspawn » Sat Jul 18, 2009 3:38 am

From el start to finish.

Image

Doom imp on crack. Hangs from the ceiling. Volleys blue fireballs at player.
Last edited by worldspawn on Sun Jul 19, 2009 10:55 pm, edited 2 times in total.
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Postby r00k » Sat Jul 18, 2009 5:41 am

ya, just dont add the primordial 'ballsack' eh?
Though he looks like a crazy skull-can-opener ;)
Nice start keep going!!
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Postby xaGe » Sat Jul 18, 2009 6:00 am

lol... :D
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Postby Wazat » Sat Jul 18, 2009 3:51 pm

r00k wrote:ya, just dont add the primordial 'ballsack' eh?

Worry not, this is worldspawn not cheapalert. ;)

(no offense, cheapy)
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
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Postby worldspawn » Sat Jul 18, 2009 11:29 pm

Yeah, yeah, yeah. I just threw some colour over the messy sketch, I definitel didn't draw a ballsack. :P


She/he/it is getting there... slowly. 662 poly
Image
Last edited by worldspawn on Sun Jul 19, 2009 10:54 pm, edited 3 times in total.
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Postby Electro » Sun Jul 19, 2009 8:10 am

nice so far!
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Postby worldspawn » Sat Jul 25, 2009 8:03 pm

Lies Electro, lies!

I disliked the ceiling idea, so I retooled the model. 430 poly.

Image
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Postby Electro » Sat Jul 25, 2009 10:47 pm

Should spend a few more polys to give him the definition you had in the concept... more short/stocky looking, with the little pot belly :)
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Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
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Postby worldspawn » Sun Jul 26, 2009 1:50 am

Your right. He looks better chunky.

Moar shaving got him down to 414 triangles.

Image
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Postby frag.machine » Sun Jul 26, 2009 4:26 am

Looks pretty good. What are you using to model ?

EDIT: This pose kinda reminds me the sleestacks from "Land of the Lost"...

Image
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Postby Zylyx_ » Sun Jul 26, 2009 10:55 am

Good model. The back needs some welding work though. Also, animation in that pose might be odd, if you are using an external skeleton.

What's the final intended format?
....noodle...
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Postby xaGe » Sun Jul 26, 2009 7:00 pm

..much better looking as a fatty.
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Postby Jokerzwild420 » Sun Jul 26, 2009 11:49 pm

lol yuh i agree...fatteh looks wayy better
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Postby worldspawn » Tue Jul 28, 2009 7:46 am

frag.machine wrote:What are you using to model ?[/img]


Milkshape/Blender

Zylyx_ wrote:The back needs some welding work though. Also, animation in that pose might be odd, if you are using an external skeleton.

What's the final intended format?


Those were 'spikes'. At first I went with floating poly, then I decided to weld them into the model, and then I got rid of them. :p

The animation'll work. I've been rigging him up as I've gone along, messing around with what I wanted to see.

I'll probably release as dpm. I like skeletal animations. And I'm also used to hl mdl.



Model mesh is finished, has 362 traingles. It's unwrapped, uv will be 256 by 256. Now I have to skin it.

Image


... wasn't this supposed to be a doom imp rip off? Hmmm.
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Postby dave10 » Tue Aug 04, 2009 1:07 am

Good model. The back needs some welding work though. Also, animation in that pose might be odd, if you are using an external skeleton.
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