monster models
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monster models
From el start to finish.
Doom imp on crack. Hangs from the ceiling. Volleys blue fireballs at player.
Doom imp on crack. Hangs from the ceiling. Volleys blue fireballs at player.
Last edited by worldspawn on Sun Jul 19, 2009 10:55 pm, edited 2 times in total.
- worldspawn
- Posts: 27
- Joined: Tue Dec 02, 2008 11:44 pm
r00k wrote:ya, just dont add the primordial 'ballsack' eh?
Worry not, this is worldspawn not cheapalert.
(no offense, cheapy)
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
- Wazat
- Posts: 771
- Joined: Fri Oct 15, 2004 9:50 pm
- Location: Middle 'o the desert, USA
Yeah, yeah, yeah. I just threw some colour over the messy sketch, I definitel didn't draw a ballsack.
She/he/it is getting there... slowly. 662 poly

She/he/it is getting there... slowly. 662 poly

Last edited by worldspawn on Sun Jul 19, 2009 10:54 pm, edited 3 times in total.
- worldspawn
- Posts: 27
- Joined: Tue Dec 02, 2008 11:44 pm
nice so far!
Benjamin Darling
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
- Electro
- Posts: 312
- Joined: Wed Dec 29, 2004 11:25 pm
- Location: Brisbane, Australia
Should spend a few more polys to give him the definition you had in the concept... more short/stocky looking, with the little pot belly 
Benjamin Darling
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
- Electro
- Posts: 312
- Joined: Wed Dec 29, 2004 11:25 pm
- Location: Brisbane, Australia
Looks pretty good. What are you using to model ?
EDIT: This pose kinda reminds me the sleestacks from "Land of the Lost"...

EDIT: This pose kinda reminds me the sleestacks from "Land of the Lost"...

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
-

frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
frag.machine wrote:What are you using to model ?[/img]
Milkshape/Blender
Zylyx_ wrote:The back needs some welding work though. Also, animation in that pose might be odd, if you are using an external skeleton.
What's the final intended format?
Those were 'spikes'. At first I went with floating poly, then I decided to weld them into the model, and then I got rid of them. :p
The animation'll work. I've been rigging him up as I've gone along, messing around with what I wanted to see.
I'll probably release as dpm. I like skeletal animations. And I'm also used to hl mdl.
Model mesh is finished, has 362 traingles. It's unwrapped, uv will be 256 by 256. Now I have to skin it.
... wasn't this supposed to be a doom imp rip off? Hmmm.
- worldspawn
- Posts: 27
- Joined: Tue Dec 02, 2008 11:44 pm
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