md3
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Chip wrote:I know that some engines display mdl weapons with a slight wobbling effect
Not some. All.
Chip wrote:which does not appear on md3 models.
Like as said, converting mdl to md3 will not undo the wobble damage of the MDL ever.
i should not be here
- leileilol
- Posts: 2783
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I want to convert the static mdl to md3 and then animate it.
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Chip - Posts: 575
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- Location: Dublin, Ireland
However, I think it might be a skin issue. Is the skin format the same as for a mdl? The mdl uses an external TGA texture and everything works fine.
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Chip - Posts: 575
- Joined: Wed Jan 21, 2009 9:12 am
- Location: Dublin, Ireland
OK, last questions regarding md3 before I move on to create all mdl weapons:
1. in qME should I have a skin folder? You know, in the left pane, I have a 'Frames' folder and some models have a 'Skin' folder. If I create a skin using the skin wizard, it messes it up. The mdl works fine without creating the skin.
2. I am currently using the _bump and _gloss texture combination and I'm happy with the result. However, could I use shaders (I'm using DP) to improve the bump and shine effect on the weapon? And could you give an example of the shader? I have a lot of info on q3 shaders, but nothing about glossiness and bumpmapping.
1. in qME should I have a skin folder? You know, in the left pane, I have a 'Frames' folder and some models have a 'Skin' folder. If I create a skin using the skin wizard, it messes it up. The mdl works fine without creating the skin.
2. I am currently using the _bump and _gloss texture combination and I'm happy with the result. However, could I use shaders (I'm using DP) to improve the bump and shine effect on the weapon? And could you give an example of the shader? I have a lot of info on q3 shaders, but nothing about glossiness and bumpmapping.
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getButterfly - WordPress Support Services
Roo Holidays
Fear not the dark, but what the dark hides.
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Chip - Posts: 575
- Joined: Wed Jan 21, 2009 9:12 am
- Location: Dublin, Ireland
22 posts
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