md3

Discuss the creation of various model formats for Quake engines, and related matters to modeling.
MauveBib
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Post by MauveBib »

If you convert it with animations it will still wobble as md3. If you convert it then animate it it'll be ok.
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leileilol
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Post by leileilol »

Chip wrote:I know that some engines display mdl weapons with a slight wobbling effect
Not some. All.
Chip wrote:which does not appear on md3 models.
Like as said, converting mdl to md3 will not undo the wobble damage of the MDL ever.
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Chip
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Post by Chip »

I want to convert the static mdl to md3 and then animate it.
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MeTcHsteekle
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Post by MeTcHsteekle »

Chip wrote:I want to convert the static mdl to md3 and then animate it.
Image
bah
Chip
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Post by Chip »

:) Thanks for the cute animal. I give up for now. I applied an idle movement to the player, and the weapon is not wobbling. It is fixed.

However, I think it might be a skin issue. Is the skin format the same as for a mdl? The mdl uses an external TGA texture and everything works fine.
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MeTcHsteekle
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Post by MeTcHsteekle »

yeah i think that skin should work for the md3 version
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Chip
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Post by Chip »

OK, last questions regarding md3 before I move on to create all mdl weapons:

1. in qME should I have a skin folder? You know, in the left pane, I have a 'Frames' folder and some models have a 'Skin' folder. If I create a skin using the skin wizard, it messes it up. The mdl works fine without creating the skin.

2. I am currently using the _bump and _gloss texture combination and I'm happy with the result. However, could I use shaders (I'm using DP) to improve the bump and shine effect on the weapon? And could you give an example of the shader? I have a lot of info on q3 shaders, but nothing about glossiness and bumpmapping.
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