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custom monster models

Discuss the creation of various model formats for Quake engines, and related matters to modeling.

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Postby r00k » Mon Jul 13, 2009 11:04 pm

How did you convert from UT3's format to mdl in the first place? Convert from ut3 -> md3 directly, but in any case, can you legally distribute the model??
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Postby lukas2288 » Tue Jul 14, 2009 4:39 am

r00k wrote:How did you convert from UT3's format to mdl in the first place? Convert from ut3 -> md3 directly, but in any case, can you legally distribute the model??


Yeah you are right.I think not.I will be better to close this thread and use it on my own thing.
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List of Honda engines
Last edited by lukas2288 on Tue Mar 08, 2011 12:50 am, edited 1 time in total.
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Postby Zylyx_ » Tue Jul 14, 2009 12:31 pm

Darkplaces does support md3's. I believe that you have to rename the extension of your md3 to mdl, like so:

mymodel.md3 -> mymodel.mdl, and this has to go in the quakedir/id1/progs or quakedir/mygame/wherever.

Read about it here: http://icculus.org/twilight/darkplaces/readme.html
....noodle...
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Postby r00k » Wed Jul 15, 2009 6:22 pm

Lukas I'm sure there are a ton of UT models created by players, that with their permission you could convert them to Quake format and use.
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