custom monster models
custom monster models
I have made two models for quake1.you can look on it in this video witch can be found here.
http://www.sendspace.com/file/pj5jcy
The code is not improve now.I must work on it.
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http://www.sendspace.com/file/pj5jcy
The code is not improve now.I must work on it.
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Mexico hotels
Last edited by lukas2288 on Tue Mar 08, 2011 12:49 am, edited 1 time in total.
Never mind the code. They look absolutely awesome! What about the grunts' models? You made them, too?
Are the models for any mod?
Are the models for any mod?
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Roo Holidays
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Roo Holidays
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I replaced the grunt model with this.Chip wrote:Never mind the code. They look absolutely awesome! What about the grunts' models? You made them, too?
Are the models for any mod?
It is in mdl.MeTcHsteekle wrote:holybitchin' nuice
whats the format and spec's btw?:O
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Last edited by lukas2288 on Tue Mar 08, 2011 12:49 am, edited 1 time in total.
here is the final version of robot model
http://www.youtube.com/watch?v=pIRMcxVEjUo
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http://www.youtube.com/watch?v=pIRMcxVEjUo
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Mercedes-benz r107 history
Last edited by lukas2288 on Tue Mar 08, 2011 12:49 am, edited 1 time in total.
Dang dude! That's cool. That's the kind of thing I would have loved for my Conquest mod.lukas2288 wrote:here is the final version of robot model
http://www.youtube.com/watch?v=pIRMcxVEjUo
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
Please wait for one day i mading the second model.After that i will send you the source code,model,file and textures.Wazat wrote:Dang dude! That's cool. That's the kind of thing I would have loved for my Conquest mod.lukas2288 wrote:here is the final version of robot model
http://www.youtube.com/watch?v=pIRMcxVEjUo
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Last edited by lukas2288 on Tue Mar 08, 2011 12:49 am, edited 1 time in total.
Where is that weapon from again? I could swear I played something with that weapon once. UT3? Or something on the PS3? Argh, it is like a song you hum and cannot remember the title! The top part moved when reloading or secondary firemode usage I think. Or maybe it was just some earlier video? Aaargh!
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
The models is from ut2004 and one from ut3.jim wrote:The white weapon is the link gun from the new ut.., the blue weapon is the ball launcher from some older ut.
I like the monsters. Would like to see some more of them
Now i am working on mercmale monster.
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Last edited by lukas2288 on Tue Mar 08, 2011 12:49 am, edited 1 time in total.
Last edited by lukas2288 on Tue Mar 08, 2011 12:49 am, edited 1 time in total.
mdl is a poor format for several reasons, but mostly because of "vertex swimming". If look look closely at an animated mdl you'll see the model wobbling as the vertices move, as they are stored at a very low level of precision. Md3 doesn't have this problem, and so you should use it if you're working on a modern engine.
Frankly the only reason to use mdl these days is if you're modding for the DS, Dreamcast, iPhone or another platform that doesn't provide any other options.
Frankly the only reason to use mdl these days is if you're modding for the DS, Dreamcast, iPhone or another platform that doesn't provide any other options.
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...Or if you want backwards compatibility with software engines.MauveBib wrote: Frankly the only reason to use mdl these days is if you're modding for the DS, Dreamcast, iPhone or another platform that doesn't provide any other options.
Personally, I'd advise providing it in .mdl for legacy / portable support and also .md3. (for modern engine support.)