custom monster models

Discuss the creation of various model formats for Quake engines, and related matters to modeling.
lukas2288
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Joined: Sun Jun 14, 2009 4:40 pm

custom monster models

Post by lukas2288 »

I have made two models for quake1.you can look on it in this video witch can be found here.

http://www.sendspace.com/file/pj5jcy

The code is not improve now.I must work on it.
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Last edited by lukas2288 on Tue Mar 08, 2011 12:49 am, edited 1 time in total.
Chip
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Post by Chip »

Never mind the code. They look absolutely awesome! What about the grunts' models? You made them, too?

Are the models for any mod?
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MeTcHsteekle
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Post by MeTcHsteekle »

holybitchin' nuice :D

whats the format and spec's btw?:O
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lukas2288
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Post by lukas2288 »

Chip wrote:Never mind the code. They look absolutely awesome! What about the grunts' models? You made them, too?

Are the models for any mod?
I replaced the grunt model with this.
MeTcHsteekle wrote:holybitchin' nuice :D

whats the format and spec's btw?:O
It is in mdl.
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Last edited by lukas2288 on Tue Mar 08, 2011 12:49 am, edited 1 time in total.
lukas2288
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Post by lukas2288 »

here is the final version of robot model
http://www.youtube.com/watch?v=pIRMcxVEjUo
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Last edited by lukas2288 on Tue Mar 08, 2011 12:49 am, edited 1 time in total.
Wazat
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Post by Wazat »

lukas2288 wrote:here is the final version of robot model
http://www.youtube.com/watch?v=pIRMcxVEjUo
Dang dude! That's cool. That's the kind of thing I would have loved for my Conquest mod.
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lukas2288
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Joined: Sun Jun 14, 2009 4:40 pm

Post by lukas2288 »

Wazat wrote:
lukas2288 wrote:here is the final version of robot model
http://www.youtube.com/watch?v=pIRMcxVEjUo
Dang dude! That's cool. That's the kind of thing I would have loved for my Conquest mod.
Please wait for one day i mading the second model.After that i will send you the source code,model,file and textures.
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Last edited by lukas2288 on Tue Mar 08, 2011 12:49 am, edited 1 time in total.
Urre
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Post by Urre »

Why mdl?
I was once a Quake modder
Spirit
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Post by Spirit »

Where is that weapon from again? I could swear I played something with that weapon once. UT3? Or something on the PS3? Argh, it is like a song you hum and cannot remember the title! The top part moved when reloading or secondary firemode usage I think. Or maybe it was just some earlier video? Aaargh! :shock:
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SusanMDK
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Post by SusanMDK »

The white weapon is the link gun from the new ut.., the blue weapon is the ball launcher from some older ut.

I like the monsters. Would like to see some more of them ;)
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lukas2288
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Post by lukas2288 »

jim wrote:The white weapon is the link gun from the new ut.., the blue weapon is the ball launcher from some older ut.

I like the monsters. Would like to see some more of them ;)
The models is from ut2004 and one from ut3.

Now i am working on mercmale monster.
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Last edited by lukas2288 on Tue Mar 08, 2011 12:49 am, edited 1 time in total.
lukas2288
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Post by lukas2288 »

Urre wrote:Why mdl?
what format wiil you prefer?
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Last edited by lukas2288 on Tue Mar 08, 2011 12:49 am, edited 1 time in total.
MauveBib
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Post by MauveBib »

mdl is a poor format for several reasons, but mostly because of "vertex swimming". If look look closely at an animated mdl you'll see the model wobbling as the vertices move, as they are stored at a very low level of precision. Md3 doesn't have this problem, and so you should use it if you're working on a modern engine.

Frankly the only reason to use mdl these days is if you're modding for the DS, Dreamcast, iPhone or another platform that doesn't provide any other options.
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Dr. Shadowborg
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Post by Dr. Shadowborg »

MauveBib wrote: Frankly the only reason to use mdl these days is if you're modding for the DS, Dreamcast, iPhone or another platform that doesn't provide any other options.
...Or if you want backwards compatibility with software engines.

Personally, I'd advise providing it in .mdl for legacy / portable support and also .md3. (for modern engine support.)
MauveBib
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Post by MauveBib »

Dr. Shadowborg wrote:...Or if you want backwards compatibility with software engines.
Which are only really used on portables these days. Seriously, who doesn't have a 3d card?
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