custom monster models

Discuss the creation of various model formats for Quake engines, and related matters to modeling.
r00k
Posts: 1111
Joined: Sat Nov 13, 2004 10:39 pm

Post by r00k »

How did you convert from UT3's format to mdl in the first place? Convert from ut3 -> md3 directly, but in any case, can you legally distribute the model??
lukas2288
Posts: 42
Joined: Sun Jun 14, 2009 4:40 pm

Post by lukas2288 »

r00k wrote:How did you convert from UT3's format to mdl in the first place? Convert from ut3 -> md3 directly, but in any case, can you legally distribute the model??
Yeah you are right.I think not.I will be better to close this thread and use it on my own thing.
________
List of Honda engines
Last edited by lukas2288 on Tue Mar 08, 2011 12:50 am, edited 1 time in total.
Zylyx_
Posts: 111
Joined: Wed Dec 05, 2007 6:52 pm
Location: scotland, uk

Post by Zylyx_ »

Darkplaces does support md3's. I believe that you have to rename the extension of your md3 to mdl, like so:

mymodel.md3 -> mymodel.mdl, and this has to go in the quakedir/id1/progs or quakedir/mygame/wherever.

Read about it here: http://icculus.org/twilight/darkplaces/readme.html
....noodle...
r00k
Posts: 1111
Joined: Sat Nov 13, 2004 10:39 pm

Post by r00k »

Lukas I'm sure there are a ton of UT models created by players, that with their permission you could convert them to Quake format and use.
Post Reply