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custom monster models

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custom monster models

Postby lukas2288 » Sat Jul 11, 2009 5:15 pm

I have made two models for quake1.you can look on it in this video witch can be found here.

http://www.sendspace.com/file/pj5jcy

The code is not improve now.I must work on it.
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Postby Chip » Sat Jul 11, 2009 9:15 pm

Never mind the code. They look absolutely awesome! What about the grunts' models? You made them, too?

Are the models for any mod?
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Postby MeTcHsteekle » Sun Jul 12, 2009 12:20 am

holybitchin' nuice :D

whats the format and spec's btw?:O
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Postby lukas2288 » Sun Jul 12, 2009 3:35 am

Chip wrote:Never mind the code. They look absolutely awesome! What about the grunts' models? You made them, too?

Are the models for any mod?


I replaced the grunt model with this.

MeTcHsteekle wrote:holybitchin' nuice :D

whats the format and spec's btw?:O


It is in mdl.
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Postby lukas2288 » Sun Jul 12, 2009 5:43 am

here is the final version of robot model
http://www.youtube.com/watch?v=pIRMcxVEjUo
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Postby Wazat » Sun Jul 12, 2009 6:05 am

lukas2288 wrote:here is the final version of robot model
http://www.youtube.com/watch?v=pIRMcxVEjUo


Dang dude! That's cool. That's the kind of thing I would have loved for my Conquest mod.
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Postby lukas2288 » Sun Jul 12, 2009 7:13 am

Wazat wrote:
lukas2288 wrote:here is the final version of robot model
http://www.youtube.com/watch?v=pIRMcxVEjUo


Dang dude! That's cool. That's the kind of thing I would have loved for my Conquest mod.


Please wait for one day i mading the second model.After that i will send you the source code,model,file and textures.
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Postby Urre » Sun Jul 12, 2009 8:10 am

Why mdl?
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Postby Spirit » Sun Jul 12, 2009 9:56 am

Where is that weapon from again? I could swear I played something with that weapon once. UT3? Or something on the PS3? Argh, it is like a song you hum and cannot remember the title! The top part moved when reloading or secondary firemode usage I think. Or maybe it was just some earlier video? Aaargh! :shock:
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Postby jim » Sun Jul 12, 2009 10:38 am

The white weapon is the link gun from the new ut.., the blue weapon is the ball launcher from some older ut.

I like the monsters. Would like to see some more of them ;)
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Postby lukas2288 » Sun Jul 12, 2009 10:48 am

jim wrote:The white weapon is the link gun from the new ut.., the blue weapon is the ball launcher from some older ut.

I like the monsters. Would like to see some more of them ;)


The models is from ut2004 and one from ut3.

Now i am working on mercmale monster.
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Postby lukas2288 » Sun Jul 12, 2009 11:11 am

Urre wrote:Why mdl?


what format wiil you prefer?
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Postby MauveBib » Sun Jul 12, 2009 11:42 am

mdl is a poor format for several reasons, but mostly because of "vertex swimming". If look look closely at an animated mdl you'll see the model wobbling as the vertices move, as they are stored at a very low level of precision. Md3 doesn't have this problem, and so you should use it if you're working on a modern engine.

Frankly the only reason to use mdl these days is if you're modding for the DS, Dreamcast, iPhone or another platform that doesn't provide any other options.
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Postby Dr. Shadowborg » Sun Jul 12, 2009 2:20 pm

MauveBib wrote:Frankly the only reason to use mdl these days is if you're modding for the DS, Dreamcast, iPhone or another platform that doesn't provide any other options.


...Or if you want backwards compatibility with software engines.

Personally, I'd advise providing it in .mdl for legacy / portable support and also .md3. (for modern engine support.)
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Postby MauveBib » Sun Jul 12, 2009 3:17 pm

Dr. Shadowborg wrote:...Or if you want backwards compatibility with software engines.


Which are only really used on portables these days. Seriously, who doesn't have a 3d card?
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