Quake Guy WIP
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Quake Guy WIP
Current WIP pics of the new Quake player model:
Vertices: 340
Triangles: 664
Vertices: 340
Triangles: 664
....noodle...
- Zylyx_
- Posts: 111
- Joined: Wed Dec 05, 2007 6:52 pm
- Location: scotland, uk
My Quake guy's evil twin
.
I like the cyberpunk look you got going with the boots. I'm going for a more formal military look. What software are you using? I'm using a combo of Lightwave 3d (Modeling), Poser Pro (animation), Milkshape 3D (rigging and tweaking) and Photoshop (naturaly) .
I'm not sure in what format I'll release the finished model in, because there isnt really functional art pipeline for Quake 1 in Lightwave 3d, nor Max & Milkshape. I'll probably release it as a combo .DPM (Darkplaces) and .MDL (Half Life) model.
I like the cyberpunk look you got going with the boots. I'm going for a more formal military look. What software are you using? I'm using a combo of Lightwave 3d (Modeling), Poser Pro (animation), Milkshape 3D (rigging and tweaking) and Photoshop (naturaly) .
I'm not sure in what format I'll release the finished model in, because there isnt really functional art pipeline for Quake 1 in Lightwave 3d, nor Max & Milkshape. I'll probably release it as a combo .DPM (Darkplaces) and .MDL (Half Life) model.
....noodle...
- Zylyx_
- Posts: 111
- Joined: Wed Dec 05, 2007 6:52 pm
- Location: scotland, uk
10 posts
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