Hey, like the shells and nails on the quake 1 maps, they are in the maps folder, in bsp format.
How can I make a model into this format?
thanks guys. Also, I am looking for someone who can edit quake 1's lmp files- a gfx guy
quake model to bsp?
Oddly, .bsp is the mapping format for quake. Technically the ammo box models are actually maps, loaded up inside other maps!
Any mapping software can be used, but .bsp models are really not recommended. If you're using any kind of modern engine you can rename a model to whatever.bsp to replace the ammo models and it'll work fine.
Any mapping software can be used, but .bsp models are really not recommended. If you're using any kind of modern engine you can rename a model to whatever.bsp to replace the ammo models and it'll work fine.
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I thought that was the residual effect of using a bsp in a bsp. I thought the original reason they left them .bsp was because Romero already made them and they were too lazy to make new "boxes" in the newly developed mdl format? On a side note it would be kinda cool to make modular .bsp objects to create a small entire map to play on.
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bsp models
I think, that it could have reason sometimes. For example, in my portal_gun mod I used bsp models so I could use teleport texture easily.
Qoole had prefabs. Really cool. Stairs, lighting fixtures, gates, walls, and even more. They were created in a proprietary format (qle) and imported as objects into the map. Pretty easy.r00k wrote:[...] On a side note it would be kinda cool to make modular .bsp objects to create a small entire map to play on.
Too bad Qoole is not supported and changed with improved map specifications (i.e. for modern Quake clients).
Hey, the Qoole source is public! Anyone up to the challenge?
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.bsp format cannot be animated, and probably has a few other inadequacies (though it probably has advantages I don't know about). It has one advantage in that the animated textures etc all work (and independently from each other, I assume). You might be able to do things like light it etc, though I don't know how well that works with the lights in the map the bsp model lives in.
The other advantage with the bsp format is objects with bsp models can have movetype push in Stock Quake.
The other advantage with the bsp format is objects with bsp models can have movetype push in Stock Quake.
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