Quake palette - skins/shirts quick question

Discuss the creation of various model formats for Quake engines, and related matters to modeling.
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c0burn
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Joined: Fri Nov 05, 2004 12:48 pm
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Quake palette - skins/shirts quick question

Post by c0burn »

I want to convert the enforcer.mdl for use as a player.mdl

However, I need to fudge the skin so it doesn't use any the shirt/pants special colours (initially - then I can paint on my own shirt/pants sections later).

Which lines of the quake palette do I need to avoid?
Error
InsideQC Staff
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Post by Error »

load up the model in qME

click View->Skin Color Editor

select the color to replace on the left, and the color to replace it with on the right, then hit the << button

it even has the colors for pants and shirt labelled

done.
Lardarse
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Post by Lardarse »

Counting the top line as line 0, avoid line 1 (mustardy yellow) and either 5 or 6... I can't remember which one it is...

Edit: I knew it was 6... http://skindom.planetquake.gamespy.com/ ... ld-pal.gif
c0burn
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Location: Liverpool, England
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Post by c0burn »

Thanks for the replies!
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