Forum

Quake palette - skins/shirts quick question

Discuss the creation of various model formats for Quake engines, and related matters to modeling.

Moderator: InsideQC Admins

Quake palette - skins/shirts quick question

Postby c0burn » Sat May 16, 2009 7:39 am

I want to convert the enforcer.mdl for use as a player.mdl

However, I need to fudge the skin so it doesn't use any the shirt/pants special colours (initially - then I can paint on my own shirt/pants sections later).

Which lines of the quake palette do I need to avoid?
c0burn
 
Posts: 208
Joined: Fri Nov 05, 2004 12:48 pm
Location: Liverpool, England

Postby Error » Sat May 16, 2009 8:09 am

load up the model in qME

click View->Skin Color Editor

select the color to replace on the left, and the color to replace it with on the right, then hit the << button

it even has the colors for pants and shirt labelled

done.
User avatar
Error
InsideQC Staff
 
Posts: 865
Joined: Fri Nov 05, 2004 5:15 am
Location: VA, USA

Postby Lardarse » Sat May 16, 2009 1:23 pm

Counting the top line as line 0, avoid line 1 (mustardy yellow) and either 5 or 6... I can't remember which one it is...

Edit: I knew it was 6... http://skindom.planetquake.gamespy.com/ ... ld-pal.gif
User avatar
Lardarse
 
Posts: 266
Joined: Sat Nov 05, 2005 1:58 pm
Location: Bristol, UK

Postby c0burn » Sun May 24, 2009 12:44 am

Thanks for the replies!
c0burn
 
Posts: 208
Joined: Fri Nov 05, 2004 12:48 pm
Location: Liverpool, England


Return to Modeling

Who is online

Users browsing this forum: No registered users and 1 guest