Quake palette - skins/shirts quick question
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Quake palette - skins/shirts quick question
I want to convert the enforcer.mdl for use as a player.mdl
However, I need to fudge the skin so it doesn't use any the shirt/pants special colours (initially - then I can paint on my own shirt/pants sections later).
Which lines of the quake palette do I need to avoid?
However, I need to fudge the skin so it doesn't use any the shirt/pants special colours (initially - then I can paint on my own shirt/pants sections later).
Which lines of the quake palette do I need to avoid?
- c0burn
- Posts: 208
- Joined: Fri Nov 05, 2004 12:48 pm
- Location: Liverpool, England
load up the model in qME
click View->Skin Color Editor
select the color to replace on the left, and the color to replace it with on the right, then hit the << button
it even has the colors for pants and shirt labelled
done.
click View->Skin Color Editor
select the color to replace on the left, and the color to replace it with on the right, then hit the << button
it even has the colors for pants and shirt labelled
done.
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Error - InsideQC Staff
- Posts: 865
- Joined: Fri Nov 05, 2004 5:15 am
- Location: VA, USA
Counting the top line as line 0, avoid line 1 (mustardy yellow) and either 5 or 6... I can't remember which one it is...
Edit: I knew it was 6... http://skindom.planetquake.gamespy.com/ ... ld-pal.gif
Edit: I knew it was 6... http://skindom.planetquake.gamespy.com/ ... ld-pal.gif
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Lardarse - Posts: 266
- Joined: Sat Nov 05, 2005 1:58 pm
- Location: Bristol, UK
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