Ceriux's Modeling thread.

Discuss the creation of various model formats for Quake engines, and related matters to modeling.
ceriux
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Post by ceriux »

lol yeh... im modifying it to hopefully not be one in the end though.

quick mock up! no texture lol...





Image

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ceriux
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Post by ceriux »

-pretty sure im finished, we'll see-

Image

-nvm more updates :D-

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Electro
Posts: 312
Joined: Wed Dec 29, 2004 11:25 pm
Location: Brisbane, Australia
Contact:

Post by Electro »

Ceriux emailed me his model to uv. I made a video of myself uv'ing it, there's no audio though sorry. Will do audio fully explaining how i uv and why i do the silly things i do in a future video (on one of my own models).

It goes for 24mins and shows me uv'ing this entire character.
All uv's are mirrored/shared except for the head so unique details can be painted on either side of the face.

http://www.bendarling.net/videos/uv_cer ... g_xvid.rar

The plugins for max I use are:
UVhelp - http://www.mentalwarp.com/~moob/tmp/uvHelpV2.zip
Works better than max's default relax in most situations, and quickly rids of distortion.

UVtools - http://www.chuggnut.com/Scripts/unwrapt ... ptools.htm
Excellent alignment tools as well as rotate/flip etc. Very handy.
Benjamin Darling
http://www.bendarling.net/

Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
ceriux
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

USP MATCH 50 for side project

Post by ceriux »

something iv been working on , on the side for a smaller side project.

Image

thats about it for that for now. im still texturing my player model, ill post updates on that when iv got more work done on it.
Zylyx_
Posts: 111
Joined: Wed Dec 05, 2007 6:52 pm
Location: scotland, uk

Post by Zylyx_ »

Good job dude!
....noodle...
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