Hellknight remake

Discuss the creation of various model formats for Quake engines, and related matters to modeling.
MauveBib
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Joined: Thu Nov 04, 2004 1:22 am

Hellknight remake

Post by MauveBib »

Inspired by Electro's awesome player model, I'm having a go at a hi-res remake myself, specifically of the hellknight model.

Here's where I'm at so far, 3188 polys of an expected 5000-6000.

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ceriux
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Post by ceriux »

prolly better than i could do, but something about it seems weird.
MauveBib
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Post by MauveBib »

The proportions are pretty off, I normally fix them once the whole thing's modelled.
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Urre
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Post by Urre »

Cool stuff man :)

You gonna dent his armor with zbrush/mudbox and stuff?
I was once a Quake modder
MauveBib
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Post by MauveBib »

Yeah, I'll do a high poly zbrush version for normal mapping once I've finished modelling and unwrapping.
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MauveBib
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Post by MauveBib »

Update: 5600 Tris.

Image

The hands need a lot of work.
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MeTcHsteekle
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Post by MeTcHsteekle »

bah
MauveBib
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Post by MauveBib »

Yeah, there's going to be armour on the back of the hands
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MauveBib
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Post by MauveBib »

Basic modelling done, just some proportion work then it's on to the fun fun fun of unwrapping this beast.

Image
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leileilol
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Post by leileilol »

Torso is too linear and cylinderic (hknight.mdl has extending back muscles, yours don't

chest virtually doesn't exist

hands too thin

hips are flat also

looks like Adam West
MauveBib
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Post by MauveBib »

Yeah, the shape of the torso is one of the big things left to change.
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frag.machine
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Post by frag.machine »

The model itself looks great, but I think you should try to make it look more menacing and evil. The face and hands are a bit too slim (yeah, I know you said it needs some work on proportions :) ). One character that comes to my mind when I think what a more detailed Hell Knight would look like is the final boss in Return To Castle Wolfenstein.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
MauveBib
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Post by MauveBib »

Yeah, the facial expression needs some more work too, it's a bit blank atm.
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MauveBib
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Post by MauveBib »

Put some more work into the proportions and facial expression.

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Anything noticably terrible?
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Urre
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Post by Urre »

The helmet design doesn't feel very good, looks like someone is pinching his nose with those eye-holes. The legs do a weird bend from below the waist, shouldn't they start higher up? Otherwise you've captured the feel quite well
I was once a Quake modder
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