Hellknight remake
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Hellknight remake
Inspired by Electro's awesome player model, I'm having a go at a hi-res remake myself, specifically of the hellknight model.
Here's where I'm at so far, 3188 polys of an expected 5000-6000.

Here's where I'm at so far, 3188 polys of an expected 5000-6000.

Apathy Now!
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MauveBib - Posts: 634
- Joined: Thu Nov 04, 2004 1:22 am
may need some http://nerdapproved.com/wp-content/uplo ... rarmor.JPG
or even better some http://www.performancecyclecenter.com/c ... s/2034.jpg
or even better some http://www.performancecyclecenter.com/c ... s/2034.jpg
bah
- MeTcHsteekle
- Posts: 399
- Joined: Thu May 15, 2008 10:46 pm
- Location: its a secret
The model itself looks great, but I think you should try to make it look more menacing and evil. The face and hands are a bit too slim (yeah, I know you said it needs some work on proportions
). One character that comes to my mind when I think what a more detailed Hell Knight would look like is the final boss in Return To Castle Wolfenstein.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
The helmet design doesn't feel very good, looks like someone is pinching his nose with those eye-holes. The legs do a weird bend from below the waist, shouldn't they start higher up? Otherwise you've captured the feel quite well
I was once a Quake modder
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Urre - Posts: 1109
- Joined: Fri Nov 05, 2004 2:36 am
- Location: Moon
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