Discuss the creation of various model formats for Quake engines, and related matters to modeling.
st3ady
Posts: 18 Joined: Wed May 14, 2008 7:48 pm
Location: Baltimore, MD
Contact:
Post
by st3ady » Wed Mar 25, 2009 11:05 pm
Hey folks,
After much bugging and badgering by my friend Trickle, I finally finished making a remake model of Dox's qwtf rocket launcher:
It will be used for the CoopTF mod by Xavior after Trickle gets done with positioning and animating it.
I decided to make a tutorial showing how I get my models from 3d studio max to quake .mdl format and here it is:
http://www.howcast.com/videos/166220-Ho ... mdl-Format
After playback I realize I am an annoying mouth breather and deserve to become an hero but next time I will try to be more conscious of it. I have a deviated septum, thus my nasal voice.
Let me know ur thoughts!
scar3crow
InsideQC Staff
Posts: 1054 Joined: Tue Jan 18, 2005 8:54 pm
Location: Alabama
Post
by scar3crow » Thu Mar 26, 2009 3:19 pm
Pretty sweet take on the original version, I used Dox's models quite a lot when I played regularly.
I think this calls for a news post later today!
...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
d1554573r
Posts: 2 Joined: Tue Aug 03, 2010 8:17 am
Location: Poland
Post
by d1554573r » Tue Aug 03, 2010 11:57 am
Nice, reminds me UT97 rocket launcher.
Sleep is for the weak.