how do i convert multipart md3 to mdl?
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how do i convert multipart md3 to mdl?
i have an md3 that has three skins. one model, three skins. how do i convert to mdl? i can convert it fine but the skin is borked. i use misfit model to convert to md2, then read it in quark and it looks like the skin for one part is imposed over the other part... HELP!
- hondobondo
- Posts: 207
- Joined: Tue Sep 26, 2006 2:48 am
well, i recently acquired the latest build of QuArK, and in this version the skin(s) that belong to the model only have to be converted to 8-bit quality, and when you do save-as md3 it contains all the stuff you need/needed
but there is one problem, while you can load it into QME just fine........(JUST Fine!).........err Oh, when you load it into quake (i use glpro399...was it y? glpro3.99y?) it will report back that the skin size es muy grande n es mal. so some how in some way you have to shrinks the skinz doon to ze korrekt size, maybe before the conversion? i don't know yet :S
but there is one problem, while you can load it into QME just fine........(JUST Fine!).........err Oh, when you load it into quake (i use glpro399...was it y? glpro3.99y?) it will report back that the skin size es muy grande n es mal. so some how in some way you have to shrinks the skinz doon to ze korrekt size, maybe before the conversion? i don't know yet :S
bah
- MeTcHsteekle
- Posts: 399
- Joined: Thu May 15, 2008 10:46 pm
- Location: its a secret
yep there's a thread here on it ... lemme find it real quick.
here ya go: viewtopic.php?t=1210
it really should be stickied .
here ya go: viewtopic.php?t=1210
it really should be stickied .
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
HEY
hey ceriux, leilei's tut says the model has to have one skin. this model requires three skins. i need to find some way to merge the three skins into one and have the software fit that to the model before i export to mdl
- hondobondo
- Posts: 207
- Joined: Tue Sep 26, 2006 2:48 am
compile the mdl with only 1 skin, then import the others using qme. now if your talking about having a different skin for each group on the model i dont think thats possible. you would have to code each piece of your model in seperately i think, if you understand what i mean.
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
got it
i figured it out using misfit model. i imported a skin with the pieces already put together, selected corresponding faces, then realigned the texture coordinates. save as md2, then convert to mdl with quark. easier than i thought! HUZZAH!
- hondobondo
- Posts: 207
- Joined: Tue Sep 26, 2006 2:48 am
Re: got it
hondobondo wrote:i figured it out using misfit model. i imported a skin with the pieces already put together, selected corresponding faces, then realigned the texture coordinates. save as md2, then convert to mdl with quark. easier than i thought! HUZZAH!
:D<YAY)
bah
- MeTcHsteekle
- Posts: 399
- Joined: Thu May 15, 2008 10:46 pm
- Location: its a secret
Re: got it
leileilol wrote:ALSO NOTE: Only one object can be exported. There is NO support for multiple models! Though if you're lazy, and you don't care about how jumbled the UVs will get, you can Join two objects and then go in the UV/Image Editor and find the "Consolidate into one image" button. There will spare you the EFFORT of HAVING to copy and paste! You paster.
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
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