WAT

Discuss the creation of various model formats for Quake engines, and related matters to modeling.
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leileilol
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WAT

Post by leileilol »

Image
Jokerzwild420
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Post by Jokerzwild420 »

looks awsome ! are you going to make a texture for it to ?
leileilol
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Post by leileilol »

she is stuck in a fan
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xaGe
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Post by xaGe »

Looks good in game... Top half anyway. :lol:
Chip
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Post by Chip »

Does she resemble you?
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Zylyx_
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Post by Zylyx_ »

Looks realy cool dude. I like anime style quake models.
....noodle...
Chip
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Alpha?

Post by Chip »

Is that fan texture using alpha? It looks like it does. How did you do it?

Errr, actually, is that Quake 1?
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Spike
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Re: Alpha?

Post by Spike »

Chip wrote:Is that fan texture using alpha? It looks like it does. How did you do it?

Errr, actually, is that Quake 1?
Looks like a certain Quake 3 map to me.
Which kinda fits with leilei's connection to OpenArena and all.

But yeah, alpha tested fan shader with tcgen stuff to make it rotate around the center of the texture.

But discussing the map that the model in question is on is somewhat offtopic.

1900 triangles? I remember tenebrae boasting they supported 1024 verts! Hurrah for high detail models.

Separate parts, or single model? That wasteband looks like it would hide uglyness well enough.
leileilol
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Post by leileilol »

has to be seperate
Image
did some animations

5 hours got me from 1 vertex, to this:
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MeTcHsteekle
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Post by MeTcHsteekle »

ZOMG Knuckles!!!!!!

i wanted to model sonic once, but i never got around to it
i also couldent decide if i wanted the feet to do the "8" or the "0"
bah
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