reduce level of detail

Discuss the creation of various model formats for Quake engines, and related matters to modeling.
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hondobondo
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reduce level of detail

Post by hondobondo »

how can i do this to make a model more suitable for the quake engine? go from say 2000 polygons to 500 or something like that?
SusanMDK
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Joined: Fri Aug 05, 2005 2:35 pm
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Post by SusanMDK »

Deleting polygons, welding/merging vertices.. then you'll also need to edit the texture coordinate map, because it probably got holes.. Don't trust automated polygon optimizers...
zbang!
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