Hellsmash Model Request

Discuss the creation of various model formats for Quake engines, and related matters to modeling.
ceriux
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Post by ceriux »

i did too, but when modeling in milkshape id have to delete and rebuild all of the unnessisary ones from scratch from vertex by vertex and i was already too far into the model to just "undo" them.

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ceriux
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Post by ceriux »

sorry for double post but and update for those that dont get on irc.


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