Making a Quake vehicle how do I skin it?

Discuss the creation of various model formats for Quake engines, and related matters to modeling.
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Phenom
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Making a Quake vehicle how do I skin it?

Post by Phenom »

Hello, I am working on a Hummer vehicle for Quake, I was curious on the specifications I should use when beginning to texture it such as texture size, format and anything else I should know :)

I'm kind of new to 3D modeling and even newer to making things for Quake.

I am using gmax btw!

Thank you!

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MeTcHsteekle
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Post by MeTcHsteekle »

hehe, i know there is a height limit to the skin, i think it was 512, but im not sure :?:

the rest i think is good accept maybe a verts limit in some engines can be low

ive been thinking of modeling a meatwagon
( http://www.houstontx.gov/fire/abouthfd/ ... ulance.jpg )
bah
MauveBib
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Post by MauveBib »

If using GMAX export it to md3, assuming you're using an engine capable of loading md3s...
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ceriux
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Post by ceriux »

even if he does export it to md3, and his engine doesnt use it, from there he can convert it to a mdl.
MeTcHsteekle
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Post by MeTcHsteekle »

yes, with QuArK!!!!!!!!!!!!!!!










!!!!!!!!!!
bah
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