Forum

Making a Quake vehicle how do I skin it?

Discuss the creation of various model formats for Quake engines, and related matters to modeling.

Moderator: InsideQC Admins

Making a Quake vehicle how do I skin it?

Postby Phenom » Thu Dec 18, 2008 11:33 am

Hello, I am working on a Hummer vehicle for Quake, I was curious on the specifications I should use when beginning to texture it such as texture size, format and anything else I should know :)

I'm kind of new to 3D modeling and even newer to making things for Quake.

I am using gmax btw!

Thank you!

Image
Best sig ever.
Phenom
 
Posts: 10
Joined: Wed Mar 12, 2008 7:47 pm
Location: Guthrie, OK

Postby MeTcHsteekle » Thu Dec 18, 2008 1:56 pm

hehe, i know there is a height limit to the skin, i think it was 512, but im not sure :?:

the rest i think is good accept maybe a verts limit in some engines can be low

ive been thinking of modeling a meatwagon
( http://www.houstontx.gov/fire/abouthfd/ ... ulance.jpg )
bah
MeTcHsteekle
 
Posts: 399
Joined: Thu May 15, 2008 10:46 pm
Location: its a secret

Postby MauveBib » Thu Dec 18, 2008 3:36 pm

If using GMAX export it to md3, assuming you're using an engine capable of loading md3s...
Apathy Now!
User avatar
MauveBib
 
Posts: 634
Joined: Thu Nov 04, 2004 1:22 am

Postby ceriux » Thu Dec 18, 2008 7:38 pm

even if he does export it to md3, and his engine doesnt use it, from there he can convert it to a mdl.
User avatar
ceriux
 
Posts: 2223
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Postby MeTcHsteekle » Thu Dec 18, 2008 8:29 pm

yes, with QuArK!!!!!!!!!!!!!!!










!!!!!!!!!!
bah
MeTcHsteekle
 
Posts: 399
Joined: Thu May 15, 2008 10:46 pm
Location: its a secret


Return to Modeling

Who is online

Users browsing this forum: No registered users and 1 guest