meshing almost done?

Discuss the creation of various model formats for Quake engines, and related matters to modeling.
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ceriux
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

meshing almost done?

Post by ceriux »

anyways this is what i got so far... probably will change alot again...
but anyways here it is.

(base for player model for my mod)

Image
r00k
Posts: 1111
Joined: Sat Nov 13, 2004 10:39 pm

Post by r00k »

Sweet! Looks like a tough opponent as well.
SusanMDK
Posts: 601
Joined: Fri Aug 05, 2005 2:35 pm
Location: In The Sun

Post by SusanMDK »

The body looks solid, but those arms.. I think you should attach them to the body. Now they look so separated.
zbang!
ceriux
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Post by ceriux »

its because of how they're lifted... when they're in a position in which would be normal to the model you wouldnt notice expecially in-game... but ill see what i can do, iv just noticed (usually) when a model that is so low poly when animating it never looks good unless it was detached. ill see what i can do though :)
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