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meshing almost done?

Discuss the creation of various model formats for Quake engines, and related matters to modeling.

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meshing almost done?

Postby ceriux » Mon Dec 15, 2008 6:44 pm

anyways this is what i got so far... probably will change alot again...
but anyways here it is.

(base for player model for my mod)

Image
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Postby r00k » Mon Dec 15, 2008 8:41 pm

Sweet! Looks like a tough opponent as well.
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Postby jim » Tue Dec 16, 2008 2:48 am

The body looks solid, but those arms.. I think you should attach them to the body. Now they look so separated.
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Postby ceriux » Tue Dec 16, 2008 8:51 am

its because of how they're lifted... when they're in a position in which would be normal to the model you wouldnt notice expecially in-game... but ill see what i can do, iv just noticed (usually) when a model that is so low poly when animating it never looks good unless it was detached. ill see what i can do though :)
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