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Posted: Mon Aug 02, 2010 3:25 pm
by Karall
Sorry for sounding kinda dumb but i dont really understand... When i UV map i open the file in paint and start doing the texture, save it and put it into blender , what should i do diffirentley?

Posted: Mon Aug 02, 2010 5:37 pm
by frag.machine
The image needs to be smaller; more than that, width and height should be power of 2 values, like leileilol said. Pick the nearest size to your current values and adjust it - and please, pick something better than Paint. If you can't afford and don't want to pirate Photoshop, there is professional-level software like GIMP to download for free. Just forget about Paint. :)

Posted: Mon Aug 02, 2010 11:05 pm
by Karall
Well i managed to getting model into quake, but it just shows up as a little deformed grey box floating around in the air. How do i fix this? Sorry for all the questions but there isnt really any way to know this stuff, for me at least.

Posted: Tue Aug 03, 2010 1:05 am
by frag.machine
try deleting the glquake folder under id1 and your test folder (actually, you can delete this folder from all mod folders if you're using any modern engine like Darkplaces).

Posted: Tue Aug 03, 2010 4:03 pm
by Karall
Still a weirdly shaped box floating around

Posted: Tue Aug 03, 2010 4:40 pm
by frag.machine
Any screenshots ?

Posted: Tue Aug 03, 2010 7:06 pm
by Karall
Sure ile have to take it with a real camera, becouse its weird other wise, ile do it sometime later today.

Posted: Tue Aug 03, 2010 7:58 pm
by toneddu2000
If you have a little patience during this weekend I'll make a stub of a mini guide about exporting .dpm models from Blender into Darkplaces. I made a pledge that, if LordHavoc had helped me, I would have written a guide about that. He helped me.. so now I've no excuses ! :)
Seriously, I think Quake community modders NEED a lot of documentation and I would contribute a little

Posted: Tue Aug 03, 2010 9:10 pm
by Karall
http://img822.imageshack.us/i/img2426q.jpg/ Thats one pic (Its late and i cant hold the camera still, sorry!)
http://img338.imageshack.us/i/img2429m.jpg/ -Thats when im walking. It goes up and down like between the two images.
If you want to check out my progress on the mod im making :http://www.moddb.com/mods/survivor-zombies.
Thanks for the help ile know ile get!!!

Posted: Tue Aug 03, 2010 9:37 pm
by frag.machine
You can take a in-game screenshot just pressing F12. No need of an actual camera. :)

Posted: Tue Aug 03, 2010 9:54 pm
by Karall
I tried that but it just showed up as a bunch of weirdly colored dots on the screen... Im not THAT stupid :D So, can you help me officer?

Posted: Tue Aug 03, 2010 10:09 pm
by leileilol
That's because you attempted to "print screen" a 8-bit color screen buffer which doesn't capture the palette to clipboard leaving you with a few dots so I recommend screenshotting the RIGHT WAY and using a paint program to convert the PCX files it produces into pngs or gifs or jpgs and show us them

Posted: Tue Aug 03, 2010 10:15 pm
by Karall
Well you can see on the pics i took anyway.

Posted: Tue Aug 03, 2010 10:24 pm
by Karall
But can you guys help me? Maybe it has something to do with weapon placement, i have no idea.

Posted: Wed Aug 04, 2010 12:56 am
by frag.machine
From what I can see your model is really screwed. Can you open it in QME, QuArK or any other editor ?