Making a Quake MDL in Blender: for dummies, NOT TOTAL MORONS
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Spike wrote:Sounds like 2.48 isn't compatible after all.
It works (I've just tested it).
They're just doing something stupid like trying to open an unsupported format such as BMP GUESS WHAT IF IT DOESN'T DISPLAY IN BLENDER FIRST IT DOESN'T WORK AT ALL
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
Works for me as well. I have a player files in .max that has animations. I have saved all 142 frames into .3ds and imported them to Blender and exported to .mdl. My Troubles now are linking the 142 .3ds files into an animation for blender to write out a animated .mdl 
- r00k
- Posts: 1110
- Joined: Sat Nov 13, 2004 10:39 pm
r00k wrote:Works for me as well. I have a player files in .max that has animations. I have saved all 142 frames into .3ds and imported them to Blender and exported to .mdl. My Troubles now are linking the 142 .3ds files into an animation for blender to write out a animated .mdl
Why are you even touching the .3ds format? There's some fine MD3 import scripts available for Blender, which can import md3 animations, and OMG?! EXPORT MDL!?! HOLY CRAP
as for md3 export 3dsmax plugins, theyre hard to find. the working ones that is. 3dsmax is so crap and isolated between versions it's hard for compatibility to be maintained
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
love the tut
gratzi. love the noob bashing. that's what noobs are for: bashing
- hondobondo
- Posts: 207
- Joined: Tue Sep 26, 2006 2:48 am
In 2.49 you seem to be able to assign textures like this:
Load an image into the UV/Image editor
F6 (Shading -> Texture Buttons)
Add new textures, texture type "image".
Select your image.
Now the model exports, but with no texture. Well, that is more than not exporting because there is no texture.
edit: It seems you also have to F9, UV Texture -> New, paste Tex string here.
edit2: This works well: http://en.wikibooks.org/wiki/Blender_3D ... Map_Basics
Careful, the image in this tutorial is in a bad size. Resize it to 400x200 or you will end up with a bad model (crashing most engines).
PS: http://s1.image.gd/o/9e/9efae6d50718793 ... 352550.jpg (not my model)
Load an image into the UV/Image editor
F6 (Shading -> Texture Buttons)
Add new textures, texture type "image".
Select your image.
Now the model exports, but with no texture. Well, that is more than not exporting because there is no texture.
edit: It seems you also have to F9, UV Texture -> New, paste Tex string here.
edit2: This works well: http://en.wikibooks.org/wiki/Blender_3D ... Map_Basics
Careful, the image in this tutorial is in a bad size. Resize it to 400x200 or you will end up with a bad model (crashing most engines).
PS: http://s1.image.gd/o/9e/9efae6d50718793 ... 352550.jpg (not my model)
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
- Posts: 1031
- Joined: Sat Nov 20, 2004 9:00 pm
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