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Fun with new Quake1 models

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Fun with new Quake1 models

Postby Madfox » Mon Nov 30, 2015 12:08 am

Couldn't stand to leave The Quake1 without the Orb,
so I scrunched it out Q3 and gave it the creep to that weary grunts.
Image
Then I thought it time The Old One threw some young,
that reversed in this DarkYoung.
Image
As I remember there was a serpent in the QuakeTest that was never used,
so I took the parts and converted it.
[img]http://home.kpn.nl/lo2kf8/quake/models/serpent.gif/img]
HL2 had a low poly model MrBig, and I think he loves his gun!
Image
It's been a long day without rotten_fish!
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Modelling can be great fun!

:wink:
Last edited by Madfox on Wed Feb 15, 2017 6:04 am, edited 1 time in total.
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Re: Fun with new Quake1 models

Postby qbism » Mon Nov 30, 2015 3:28 am

Oh man, I hope you'll use the DarkYoung in a map!
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Re: Fun with new Quake1 models

Postby frag.machine » Mon Nov 30, 2015 10:24 am

Very creative work, I like specially the level of detail in the skins.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: Fun with new Quake1 models

Postby Madfox » Tue Dec 01, 2015 1:34 am

@Qbism- I made a Dark young that only attacks with the upper side, so you can't see it coming. Its stand, walk and run poses are flat, which give it a very rare attack.

@fragmachine- The commen qmle skins are h160/w320. It helps a lot by scaling up these dimensions. Most work is to connekt the sepperated Q3 parts into one, and hope they don't cross the 1000verts/2000tris limit.
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Re: Fun with new Quake1 models

Postby Error » Sat Dec 12, 2015 11:04 pm

Any chance you'd release these in a model pack one day? I'd love to play around with them.
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Re: Fun with new Quake1 models

Postby Madfox » Wed Dec 16, 2015 4:00 am

Well for now I'm working to get these monsters inside my new quake map.
It's almost done and I'm testing it.
You better might see them ingame.

I tried to send you a private message, but I get this warning:
The requested users to be added do not exist.
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Re: Fun with new Quake1 models

Postby Madfox » Wed Feb 15, 2017 6:09 am

Made an addon for catwoman. A little thin, and rather short ranged.
Maybe I should turn the whip into a bold striker.
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