Fast loading maps...

Post tutorials on how to do certain tasks within game or engine code here.
Post Reply
Rikku2000
Posts: 49
Joined: Wed Oct 20, 2010 6:33 pm
Location: Germany
Contact:

Fast loading maps...

Post by Rikku2000 »

I checkout some on my game i am not sure but on my quake it works.

i command out the follow code:

Code: Select all

void SCR_BeginLoadingPlaque (void)
{
	S_StopAllSounds (true);

	/* if (cls.state != ca_connected)
		return;
	if (cls.signon != SIGNONS)
		return; */
i am not sure if it have any result may some can try it oh her engine.
I am sorry for my English...
Post Reply