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Fast loading maps...

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Fast loading maps...

Postby Rikku2000 » Tue May 08, 2012 6:45 pm

I checkout some on my game i am not sure but on my quake it works.

i command out the follow code:
Code: Select all
void SCR_BeginLoadingPlaque (void)
{
   S_StopAllSounds (true);

   /* if (cls.state != ca_connected)
      return;
   if (cls.signon != SIGNONS)
      return; */
i am not sure if it have any result may some can try it oh her engine.
I am sorry for my English...
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Rikku2000
 
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