Fast loading maps...
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Fast loading maps...
I checkout some on my game i am not sure but on my quake it works.
i command out the follow code:
i command out the follow code:
- Code: Select all
void SCR_BeginLoadingPlaque (void)
{
S_StopAllSounds (true);
/* if (cls.state != ca_connected)
return;
if (cls.signon != SIGNONS)
return; */
I am sorry for my English...
-

Rikku2000 - Posts: 49
- Joined: Wed Oct 20, 2010 6:33 pm
- Location: Germany
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