help, quake HUD customization

Post tutorials on how to do certain tasks within game or engine code here.
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Hazematman
Posts: 54
Joined: Thu Jul 15, 2010 1:58 am
Location: Canada

help, quake HUD customization

Post by Hazematman »

I recently started to learn how to make quake mods and I have been trying to find out how you can modify the HUD. It would be great help if someone could tell me how its done, because I have been looking through the quake QC files and i can't find anything that has to do with the HUD.
Team Xlink
Posts: 368
Joined: Thu Jun 25, 2009 4:45 am
Location: Michigan

Post by Team Xlink »

The HUD is done in the engine, mainly in sbar.c
Hazematman
Posts: 54
Joined: Thu Jul 15, 2010 1:58 am
Location: Canada

Post by Hazematman »

Thats great to know, thank you very much
Team Xlink
Posts: 368
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Location: Michigan

Post by Team Xlink »

Hazematman wrote:Thats great to know, thank you very much
No problem
ceriux
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Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Post by ceriux »

:? csqc...
frag.machine
Posts: 2126
Joined: Sat Nov 25, 2006 1:49 pm

Post by frag.machine »

ceriux wrote::? csqc...
Yeah CSQC is an option for some engines like Darkplaces or FTEQW. Otherwise Team Xlink answer is the way to go.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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