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help, quake HUD customization

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help, quake HUD customization

Postby Hazematman » Thu Jul 15, 2010 2:18 am

I recently started to learn how to make quake mods and I have been trying to find out how you can modify the HUD. It would be great help if someone could tell me how its done, because I have been looking through the quake QC files and i can't find anything that has to do with the HUD.
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Postby Team Xlink » Thu Jul 15, 2010 2:20 am

The HUD is done in the engine, mainly in sbar.c
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Postby Hazematman » Thu Jul 15, 2010 2:29 am

Thats great to know, thank you very much
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Postby Team Xlink » Thu Jul 15, 2010 2:45 am

Hazematman wrote:Thats great to know, thank you very much


No problem
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Postby ceriux » Thu Jul 15, 2010 12:06 pm

:? csqc...
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Postby frag.machine » Thu Jul 15, 2010 12:18 pm

ceriux wrote::? csqc...

Yeah CSQC is an option for some engines like Darkplaces or FTEQW. Otherwise Team Xlink answer is the way to go.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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