[Tutorial PSP] - GL Support in PSPQuake - PSPGL
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[Tutorial PSP] - GL Support in PSPQuake - PSPGL
Hello.
Today I learned how to do something that is very nice and useful.
I learned how use GL when compiling anything (Quake for example) for the psp.
it is very useful for anyone working with PSP Quake.
Step 1.
Make sure you can compile for the PSP if not go to this link and follow the tutorial.
http://forums.inside3d.com/viewtopic.php?t=1667
Step 2.
Launch Cygwin and type this in:
svn co svn://svn.pspdev.org/psp/trunk/pspgl
When it finishs move onto Step 3.
Step 3.
Type this:
cd pspgl
Step 4.
Type make
When it finishes move onto Step 5.
Step 5.
Type make install
When it finishes your done. But there is more info here.
Optional Stuff.
Step 6.
Now if you want to know how to use it then download this:
http://edorul.free.fr/psp/NeheTutorials1-10_v0.1.rar
^Credit for the link goes to edorul.free.fr^
That includes 10 tutorials on using PSPGL.
Thank you for reading.
Credit
Nehe for the tutorials
PSPGl Author
Team Xlink
Today I learned how to do something that is very nice and useful.
I learned how use GL when compiling anything (Quake for example) for the psp.
it is very useful for anyone working with PSP Quake.
Step 1.
Make sure you can compile for the PSP if not go to this link and follow the tutorial.
http://forums.inside3d.com/viewtopic.php?t=1667
Step 2.
Launch Cygwin and type this in:
svn co svn://svn.pspdev.org/psp/trunk/pspgl
When it finishs move onto Step 3.
Step 3.
Type this:
cd pspgl
Step 4.
Type make
When it finishes move onto Step 5.
Step 5.
Type make install
When it finishes your done. But there is more info here.
Optional Stuff.
Step 6.
Now if you want to know how to use it then download this:
http://edorul.free.fr/psp/NeheTutorials1-10_v0.1.rar
^Credit for the link goes to edorul.free.fr^
That includes 10 tutorials on using PSPGL.
Thank you for reading.
Credit
Nehe for the tutorials
PSPGl Author
Team Xlink
Last edited by Team Xlink on Sun Jul 11, 2010 6:54 pm, edited 2 times in total.
Sounds cool. It doesn't worry me a little that PSPGL might not be totally "OpenGL" compatible. I wonder about the performance differences between it and PSPGU (the native PSP 3D API for those that do not know).
Either way this is great information to have available. Thanks!
Either way this is great information to have available. Thanks!
The night is young. How else can I annoy the world before sunsrise? Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Most graphics tutorials don't directly translate to the PSP very well due to hardware contraints and working within a framework of memory limitations.And Can I add hlbsp to the psp engine after I do this tutorial?
The night is young. How else can I annoy the world before sunsrise? Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Hmm, Well that's one step closer to Getting hlbsp I guess.
And I do have 0 experience, But I'm willing to learn. I am not a lazy modder, If I need to do something, I will get up and do it.
So I am gonna try my best to mod the kurok engine a bit. And Baker, Whatever happened to that awesome PSP engine you were working on that Combined all the engines?
And I do have 0 experience, But I'm willing to learn. I am not a lazy modder, If I need to do something, I will get up and do it.
So I am gonna try my best to mod the kurok engine a bit. And Baker, Whatever happened to that awesome PSP engine you were working on that Combined all the engines?
Time limitations mostly. From February until about a week ago, I had very little free time and the quality was low. This week was different and I got to actually do some stuff for a changeMexicouger wrote:And Baker, Whatever happened to that awesome PSP engine you were working on that Combined all the engines?
Maybe the trend will continue, I hope so ...
The night is young. How else can I annoy the world before sunsrise? Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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The bar already seems pretty low.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews