is this code refering to mirrors as reflections in quake?
Moderator: InsideQC Admins
21 posts
• Page 2 of 2 • 1, 2
I did some playing around. Certain maps with r_mirroralpha enabled for certain textures look very cool. It would be a great effect to have on ice.
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
-

Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
newer got that to work
it does something awfull to the warp code making water a plain surface (no reflection either heh).
tenebrae used the mirror code for some cubemap hackery projecting the caustics onto the walls (broke on latest source).
hmm and lava balls.
it does something awfull to the warp code making water a plain surface (no reflection either heh).
tenebrae used the mirror code for some cubemap hackery projecting the caustics onto the walls (broke on latest source).
hmm and lava balls.
-

revelator - Posts: 2567
- Joined: Thu Jan 24, 2008 12:04 pm
- Location: inside tha debugger
21 posts
• Page 2 of 2 • 1, 2
Return to Programming Tutorials
Who is online
Users browsing this forum: No registered users and 1 guest