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Adding CSQC Support To The Quake Engine

Post tutorials on how to do certain tasks within game or engine code here.

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Postby ceriux » Fri Jan 28, 2011 6:38 pm

Team Xlink wrote:
ceriux wrote:Sweet! (i hate to ask. but could you add in the extra steps to add it into fitzquake?)


Well, all this tutorial is was a wordy diff between Spike's CSQC WinQuake and GLQuake, to be honest it be a lot better to just use winmerge to implement it, this would be even better for customized engines, you could view the exact changes.


is winmerg a part of C++ express? i'v never been able to come across it. (im assuming your going to upload your source monday so i can do the winmerg?)
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Postby Team Xlink » Fri Jan 28, 2011 6:43 pm

ceriux wrote:
Team Xlink wrote:
ceriux wrote:Sweet! (i hate to ask. but could you add in the extra steps to add it into fitzquake?)


Well, all this tutorial is was a wordy diff between Spike's CSQC WinQuake and GLQuake, to be honest it be a lot better to just use winmerge to implement it, this would be even better for customized engines, you could view the exact changes.


is winmerg a part of C++ express? i'v never been able to come across it. (im assuming your going to upload your source monday so i can do the winmerg?)


http://winmerge.org/

http://www.quakeone.com/qrack/csqcWinQuake.zip

That is Spike's CSQC WinQuake engine.
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Postby ceriux » Fri Jan 28, 2011 6:57 pm

ahh thank you.

one more question. which are the files that i need to compare?
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Postby Team Xlink » Fri Jan 28, 2011 7:23 pm

ceriux wrote:ahh thank you.

one more question. which are the files that i need to compare?



Just open up the directories in winmerge, it will tell you if the files are different or not and whether there in both directories.
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Postby mankrip » Tue Feb 22, 2011 1:23 am

Team Xlink wrote:http://www.quakeone.com/qrack/csqcWinQuake.zip

That is Spike's CSQC WinQuake engine.

Thanks.
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