compressed pk3 support tutorial for standard quake soonish
Moderator: InsideQC Admins
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writing a text at home so this doesnt happen again
tbh i suspect it might be a bit much to take in at once the changes
affect the entire engine so its not something you just copy pasta
and believe me i do mean everything
i have a global file pointer as an int that pipes all data into the filesystem which in turn means that every FILE * pointer needs to be changed to take advantage of this system.
its probably the biggest modification i ever made.
also theres numerous changes nessesary to the sound system ie. caching is done a whole different way now (using pointers into virtual memory) instead of a static array.
i should probably start out with the memory modifications else people will fast loose track ?
tbh i suspect it might be a bit much to take in at once the changes
affect the entire engine so its not something you just copy pasta
and believe me i do mean everything
i have a global file pointer as an int that pipes all data into the filesystem which in turn means that every FILE * pointer needs to be changed to take advantage of this system.
its probably the biggest modification i ever made.
also theres numerous changes nessesary to the sound system ie. caching is done a whole different way now (using pointers into virtual memory) instead of a static array.
i should probably start out with the memory modifications else people will fast loose track ?
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revelator - Posts: 2567
- Joined: Thu Jan 24, 2008 12:04 pm
- Location: inside tha debugger
16 posts
• Page 2 of 2 • 1, 2
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