compressed pk3 support tutorial for standard quake soonish

Post tutorials on how to do certain tasks within game or engine code here.
revelator
Posts: 2621
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Post by revelator »

writing a text at home so this doesnt happen again :evil:

tbh i suspect it might be a bit much to take in at once the changes
affect the entire engine so its not something you just copy pasta :lol:

and believe me i do mean everything :P

i have a global file pointer as an int that pipes all data into the filesystem which in turn means that every FILE * pointer needs to be changed to take advantage of this system.

its probably the biggest modification i ever made.

also theres numerous changes nessesary to the sound system ie. caching is done a whole different way now (using pointers into virtual memory) instead of a static array.

i should probably start out with the memory modifications else people will fast loose track ?
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