[Tutorial PSP]-Compiling Quake For The PlayStation Portable.
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Oh....hmm trying...still got the samething with pdquake and normal quake......
- UrbanKid
- Posts: 55
- Joined: Fri Aug 22, 2008 8:34 am
Re: -------------
According to this,
The file doesn't exist or your in the wrong directory, in the terminal type "ls" and look through the list of files it displays. Make sure the file MakePhat is in there. If it isn't your in the wrong directory or it doesn't exist, must likely the first. If it does exist, and its in the right directory, go to the folder options, then view. Uncheck the box that says "Hide extensions for known file types", then make sure the file "MakePHAT" doesn't have an extension. If all else fails on a whim, I'd try and rename the file to all lowercase or vice versa, to make sure it wasn't a case problem.
I wish you luck and hope it works out for you.[/code]
- Code: Select all
Curtis@Curtis-PC /cygwin/e/pdquake
make -f MakePHAT
make: MakePHAT: No such file or directory
make: *** No rule to make target 'MakePHAT'. Stop.
The file doesn't exist or your in the wrong directory, in the terminal type "ls" and look through the list of files it displays. Make sure the file MakePhat is in there. If it isn't your in the wrong directory or it doesn't exist, must likely the first. If it does exist, and its in the right directory, go to the folder options, then view. Uncheck the box that says "Hide extensions for known file types", then make sure the file "MakePHAT" doesn't have an extension. If all else fails on a whim, I'd try and rename the file to all lowercase or vice versa, to make sure it wasn't a case problem.
I wish you luck and hope it works out for you.[/code]
- Team Xlink
- Posts: 368
- Joined: Thu Jun 25, 2009 4:45 am
- Location: Michigan
Re: Thanks
UrbanKid wrote:thanks that helped me alot!
thanks for the help!
No problem.
- Team Xlink
- Posts: 368
- Joined: Thu Jun 25, 2009 4:45 am
- Location: Michigan
Re: [Tutorial PSP]-Compiling Quake For The PlayStation Porta
Sorry for bumping but since megaupload is down somebody should upload it to another filehoster, this is super helpfull for compiling PSP Quake/Kurok/ProQuake!!
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dr_mabuse - Posts: 80
- Joined: Sat Sep 03, 2011 6:07 pm
Re: [Tutorial PSP]-Compiling Quake For The PlayStation Porta
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
Re: [Tutorial PSP]-Compiling Quake For The PlayStation Porta
hmm probably i can port it easily to mingw/msys since i noticed it uses the mingw64 runtime. Should make it somewhat easier to compile.
Productivity is a state of mind.
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revelator - Posts: 2567
- Joined: Thu Jan 24, 2008 12:04 pm
- Location: inside tha debugger
Re: [Tutorial PSP]-Compiling Quake For The PlayStation Porta
reckless wrote:hmm probably i can port it easily to mingw/msys since i noticed it uses the mingw64 runtime. Should make it somewhat easier to compile.
It would be interesting and useful if you can do it (and if it something that isn't a great deal of trouble to mess with). That RAR is very Windows-oriented, shouldn't be if you know what I mean.
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
-

Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
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