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[Tutorial PSP]-Compiling Quake For The PlayStation Portable.

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Postby UrbanKid » Tue Dec 07, 2010 1:35 pm

Oh....hmm trying...still got the samething with pdquake and normal quake......
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Re: -------------

Postby Team Xlink » Tue Dec 07, 2010 1:47 pm

According to this,

Code: Select all
Curtis@Curtis-PC /cygwin/e/pdquake
make -f MakePHAT
make: MakePHAT: No such file or directory
make: *** No rule to make target 'MakePHAT'. Stop.


The file doesn't exist or your in the wrong directory, in the terminal type "ls" and look through the list of files it displays. Make sure the file MakePhat is in there. If it isn't your in the wrong directory or it doesn't exist, must likely the first. If it does exist, and its in the right directory, go to the folder options, then view. Uncheck the box that says "Hide extensions for known file types", then make sure the file "MakePHAT" doesn't have an extension. If all else fails on a whim, I'd try and rename the file to all lowercase or vice versa, to make sure it wasn't a case problem.

I wish you luck and hope it works out for you.[/code]
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Thanks

Postby UrbanKid » Wed Dec 08, 2010 1:54 am

thanks that helped me alot!
thanks for the help!
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Re: Thanks

Postby Team Xlink » Wed Dec 08, 2010 8:31 pm

UrbanKid wrote:thanks that helped me alot!
thanks for the help!


No problem.
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Postby Jukki » Wed Dec 08, 2010 8:44 pm

You got dquake to complie O.o
How?
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Re: [Tutorial PSP]-Compiling Quake For The PlayStation Porta

Postby dr_mabuse » Sun Jan 22, 2012 8:14 pm

Sorry for bumping but since megaupload is down somebody should upload it to another filehoster, this is super helpfull for compiling PSP Quake/Kurok/ProQuake!!
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Re: [Tutorial PSP]-Compiling Quake For The PlayStation Porta

Postby Baker » Mon Jan 23, 2012 2:02 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: [Tutorial PSP]-Compiling Quake For The PlayStation Porta

Postby revelator » Mon Jan 23, 2012 1:32 pm

hmm probably i can port it easily to mingw/msys since i noticed it uses the mingw64 runtime. Should make it somewhat easier to compile.
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Re: [Tutorial PSP]-Compiling Quake For The PlayStation Porta

Postby Baker » Mon Jan 23, 2012 4:24 pm

reckless wrote:hmm probably i can port it easily to mingw/msys since i noticed it uses the mingw64 runtime. Should make it somewhat easier to compile.

It would be interesting and useful if you can do it (and if it something that isn't a great deal of trouble to mess with). That RAR is very Windows-oriented, shouldn't be if you know what I mean.
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