[Tutorial PSP]-Compiling Quake For The PlayStation Portable.

Post tutorials on how to do certain tasks within game or engine code here.
UrbanKid
Posts: 55
Joined: Fri Aug 22, 2008 8:34 am

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Post by UrbanKid »

Oh....hmm trying...still got the samething with pdquake and normal quake......
Team Xlink
Posts: 368
Joined: Thu Jun 25, 2009 4:45 am
Location: Michigan

Re: -------------

Post by Team Xlink »

According to this,

Code: Select all

Curtis@Curtis-PC /cygwin/e/pdquake 
make -f MakePHAT 
make: MakePHAT: No such file or directory 
make: *** No rule to make target 'MakePHAT'. Stop. 
The file doesn't exist or your in the wrong directory, in the terminal type "ls" and look through the list of files it displays. Make sure the file MakePhat is in there. If it isn't your in the wrong directory or it doesn't exist, must likely the first. If it does exist, and its in the right directory, go to the folder options, then view. Uncheck the box that says "Hide extensions for known file types", then make sure the file "MakePHAT" doesn't have an extension. If all else fails on a whim, I'd try and rename the file to all lowercase or vice versa, to make sure it wasn't a case problem.

I wish you luck and hope it works out for you.[/code]
UrbanKid
Posts: 55
Joined: Fri Aug 22, 2008 8:34 am

Thanks

Post by UrbanKid »

thanks that helped me alot!
thanks for the help!
Team Xlink
Posts: 368
Joined: Thu Jun 25, 2009 4:45 am
Location: Michigan

Re: Thanks

Post by Team Xlink »

UrbanKid wrote:thanks that helped me alot!
thanks for the help!
No problem.
Jukki
Posts: 214
Joined: Wed Apr 07, 2010 4:59 am

Post by Jukki »

You got dquake to complie O.o
How?
dr_mabuse
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Joined: Sat Sep 03, 2011 6:07 pm

Re: [Tutorial PSP]-Compiling Quake For The PlayStation Porta

Post by dr_mabuse »

Sorry for bumping but since megaupload is down somebody should upload it to another filehoster, this is super helpfull for compiling PSP Quake/Kurok/ProQuake!!
Baker
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Joined: Tue Mar 14, 2006 5:15 am

Re: [Tutorial PSP]-Compiling Quake For The PlayStation Porta

Post by Baker »

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
revelator
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Re: [Tutorial PSP]-Compiling Quake For The PlayStation Porta

Post by revelator »

hmm probably i can port it easily to mingw/msys since i noticed it uses the mingw64 runtime. Should make it somewhat easier to compile.
Productivity is a state of mind.
Baker
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Joined: Tue Mar 14, 2006 5:15 am

Re: [Tutorial PSP]-Compiling Quake For The PlayStation Porta

Post by Baker »

reckless wrote:hmm probably i can port it easily to mingw/msys since i noticed it uses the mingw64 runtime. Should make it somewhat easier to compile.
It would be interesting and useful if you can do it (and if it something that isn't a great deal of trouble to mess with). That RAR is very Windows-oriented, shouldn't be if you know what I mean.
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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