Adding JPEG texture Support???
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Adding JPEG texture Support???
is it possible to add JPEG suport into quake??? Because i dont like pcx's because they only support 8bpp and TGA are kool but take up too much space so JPEGs just solve all problems
- Stroggos
- Posts: 50
- Joined: Tue Apr 14, 2009 11:40 am
- Location: Australia
JPG produces fairly rubbish artifacts on textures, as an artist I'd never want to use them for that.
Considered PNG? Or maybe pk3 support instead, and using tga's but in pk3's (you'll find they compress a lot).
Considered PNG? Or maybe pk3 support instead, and using tga's but in pk3's (you'll find they compress a lot).
Benjamin Darling
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Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
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http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
- Electro
- Posts: 312
- Joined: Wed Dec 29, 2004 11:25 pm
- Location: Brisbane, Australia
Most Q1 engines out there feature JPEG support, adding it should be a simple matter of grabbing the source code, finding what's required, and doing it. OK, it's lossy and it can be crap, but I think it's still a valid thing to have.
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mh - Posts: 2292
- Joined: Sat Jan 12, 2008 1:38 am
also tga has a really old bug where it flips textures which you then have to correct engine side
.
jpeg is ok as long as you dont try alpha channel textures (looks really crap) png is quite a load better in that regard but can make load times a bit high if theres a lot of textures (especially if compressed inside a pak).
im toying with jasper support instead of jpeg since most of the ancient jpeg bugs have been fixed and its still developed.
jpeg is ok as long as you dont try alpha channel textures (looks really crap) png is quite a load better in that regard but can make load times a bit high if theres a lot of textures (especially if compressed inside a pak).
im toying with jasper support instead of jpeg since most of the ancient jpeg bugs have been fixed and its still developed.
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revelator - Posts: 2567
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- Location: inside tha debugger
reckless wrote:also tga has a really old bug where it flips textures which you then have to correct engine side ;).
Or you could just fix your TGA loader. But hey, whatever works...
- Spike
- Posts: 2892
- Joined: Fri Nov 05, 2004 3:12 am
- Location: UK
wasnt that what i ment ?
"which you then have to correct engine side"
assuming he started from square 1
but yes apart from this tga is probably the best.
reason: tga copes better with being compressed inside paks.
and loads quite a bit faster than png.
"which you then have to correct engine side"
assuming he started from square 1
but yes apart from this tga is probably the best.
reason: tga copes better with being compressed inside paks.
and loads quite a bit faster than png.
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revelator - Posts: 2567
- Joined: Thu Jan 24, 2008 12:04 pm
- Location: inside tha debugger
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