Video Mode Change in (Windows) GLQuake

Post tutorials on how to do certain tasks within game or engine code here.
mh
Posts: 2292
Joined: Sat Jan 12, 2008 1:38 am

Post by mh »

ceriux wrote:i dont read readme's usually .
Most people don't. It's actually quite annoying to those of us who write them.
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
ceriux
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Post by ceriux »

lol i apologize. they really arnt necessary till well you need them. initially you really have no reason to read a readme.
Baker
Posts: 3666
Joined: Tue Mar 14, 2006 5:15 am

Post by Baker »

ceriux wrote:lol didnt know it was in there. i dont read readme's usually .

c++ express says it needs to convert fitz's source. i hit yes. nothing happens..
Need help? Yes | No

If so, I'll make a FritzQuake 0.85 project file .zip for MSVC Express that compiles with mouse-click and upload if you need.

Press any key to continue.
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
ceriux
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Post by ceriux »

*key pressed* lol yes i would very much appreciate some help.
Baker
Posts: 3666
Joined: Tue Mar 14, 2006 5:15 am

Post by Baker »

Ok. Here it is.

http://quake-1.com//files/engine-source ... xpress.zip

FitzQuake 0.85 in a Microsoft Visual C++ Express friendly format that is compile ready.
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
ceriux
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Post by ceriux »

thanks baker trying it out now.
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