How to compile Quake 2 mods in PSP format?
Posted: Mon Jul 16, 2012 5:01 pm
Hey. I've been wondering (for the longest time) how to compile a quake two mod in a prx (which is a psp file)
I know I have to have the source code, but I'm not sure to which one (i.e: x64, x86, Linux).
I would also like to know what I would need in terms of compiling the mods, like do I need cygwin or something like that?
I know that a person who goes by the name W_crowbar has compiled a couple for the PSP Scene, but I would like to learn how to do so on my own.
If at all possible, please be descriptive. Thanks!
I know I have to have the source code, but I'm not sure to which one (i.e: x64, x86, Linux).
I would also like to know what I would need in terms of compiling the mods, like do I need cygwin or something like that?
I know that a person who goes by the name W_crowbar has compiled a couple for the PSP Scene, but I would like to learn how to do so on my own.
If at all possible, please be descriptive. Thanks!