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How to compile Quake 2 mods in PSP format?

Posted: Mon Jul 16, 2012 5:01 pm
by jastolze
Hey. I've been wondering (for the longest time) how to compile a quake two mod in a prx (which is a psp file)
I know I have to have the source code, but I'm not sure to which one (i.e: x64, x86, Linux).
I would also like to know what I would need in terms of compiling the mods, like do I need cygwin or something like that?
I know that a person who goes by the name W_crowbar has compiled a couple for the PSP Scene, but I would like to learn how to do so on my own.
If at all possible, please be descriptive. Thanks!

Re: How to compile Quake 2 mods in PSP format?

Posted: Thu Jul 19, 2012 12:22 am
by leileilol
you would know how, if w_crowbar ever shared the source

Re: How to compile Quake 2 mods in PSP format?

Posted: Fri Jul 20, 2012 8:28 pm
by jastolze
leileilol wrote:you would know how, if w_crowbar ever shared the source
Ah, so he didn't release it, eh? Well then, how did he find it? I mean, it's bound to be on the internet somewhere, right?

Re: How to compile Quake 2 mods in PSP format?

Posted: Tue Aug 07, 2012 12:41 pm
by drm_wayne
yes, crowbar has done alot for psp, but he never give any sources out...
he just managed to release the dquake sources after many ppl told him about that GPL thing :/

Re: How to compile Quake 2 mods in PSP format?

Posted: Tue Aug 07, 2012 6:18 pm
by ceriux
look in bakers psp thread, i posted a link to a quake 2 psp engine there.

Re: How to compile Quake 2 mods in PSP format?

Posted: Fri Aug 31, 2012 10:04 am
by Max_Salivan
i know,he released Q3PSP source here

http://bladebattles.com/Quake3PSP/