and... here's my client.qc
Code: Select all
void () player_pain;
void () player_stand1;
void (vector org) spawn_tfog;
void (vector org, entity death_owner) spawn_tdeath;
float modelindex_eyes;
float modelindex_player;
float intermission_running;
float intermission_exittime;
void () info_intermission =
{
};
void () SetChangeParms =
{
if ((self.health <= FALSE))
{
SetNewParms ();
return;
}
self.items = (self.items - (self.items & (((((IT_KEY1 | IT_KEY2) | IT_INVISIBILITY) | IT_INVULNERABILITY) | IT_SUIT) | IT_QUAD)));
if ((self.health > 100))
{
self.health = 100;
}
if ((self.health < 50))
{
self.health = 50;
}
parm1 = self.items;
parm2 = self.health;
parm3 = self.armorvalue;
if ((self.ammo_shells < 25))
{
parm4 = 25;
}
else
{
parm4 = self.ammo_shells;
}
parm5 = self.ammo_nails;
parm6 = self.ammo_rockets;
parm7 = self.ammo_cells;
parm8 = self.weapon;
parm9 = (self.armortype * 100);
};
void () SetNewParms =
{
parm1 = (IT_SHOTGUN | IT_AXE);
parm2 = 100;
parm3 = FALSE;
parm4 = 25;
parm5 = FALSE;
parm6 = FALSE;
parm7 = FALSE;
parm8 = TRUE;
parm9 = FALSE;
};
void () DecodeLevelParms =
{
if (serverflags)
{
if ((world.model == "maps/start.bsp"))
{
SetNewParms ();
}
}
self.items = parm1;
self.health = parm2;
self.armorvalue = parm3;
self.ammo_shells = parm4;
self.ammo_nails = parm5;
self.ammo_rockets = parm6;
self.ammo_cells = parm7;
self.weapon = parm8;
self.armortype = (parm9 * 0.01);
};
entity () FindIntermission =
{
local entity spot;
local float cyc;
spot = find (world, classname, "info_intermission");
if (spot)
{
cyc = (random () * MOVETYPE_STEP);
while ((cyc > TRUE))
{
spot = find (spot, classname, "info_intermission");
if (!spot)
{
spot = find (spot, classname, "info_intermission");
}
cyc = (cyc - TRUE);
}
return (spot);
}
spot = find (world, classname, "info_player_start");
if (spot)
{
return (spot);
}
spot = find (world, classname, "testplayerstart");
if (spot)
{
return (spot);
}
objerror ("FindIntermission: no spot");
};
string nextmap;
void () GotoNextMap =
{
if (cvar ("samelevel"))
{
changelevel (mapname);
}
else
{
changelevel (nextmap);
}
};
void () ExitIntermission =
{
if (deathmatch)
{
GotoNextMap ();
return;
}
intermission_exittime = (time + TRUE);
intermission_running = (intermission_running + TRUE);
if ((intermission_running == FL_SWIM))
{
if ((world.model == "maps/e1m7.bsp"))
{
WriteByte (MSG_ALL, SVC_CDTRACK);
WriteByte (MSG_ALL, FL_SWIM);
WriteByte (MSG_ALL, MOVETYPE_WALK);
if (!cvar ("registered"))
{
WriteByte (MSG_ALL, SVC_FINALE);
WriteString (MSG_ALL, "As the corpse of the monstrous entity\nChthon sinks back into the lava whence\nit rose, you grip the Rune of Earth\nMagic tightly. Now that you have\nconquered the Dimension of the Doomed,\nrealm of Earth Magic, you are ready to\ncomplete your task in...");
}
else
{
WriteByte (MSG_ALL, SVC_FINALE);
WriteString (MSG_ALL, "As the corpse of the monstrous entity\nChthon sinks back into the lava whence\nit rose, you grip the Rune of Earth\nMagic tightly. Now that you have\nconquered the Dimension of the Doomed,\nrealm of Earth Magic, you are ready to\ncomplete your task. A...");
}
return;
}
else
{
if ((world.model == "maps/e2m6.bsp"))
{
WriteByte (MSG_ALL, SVC_CDTRACK);
WriteByte (MSG_ALL, FL_SWIM);
WriteByte (MSG_ALL, MOVETYPE_WALK);
WriteByte (MSG_ALL, SVC_FINALE);
WriteString (MSG_ALL, "The Rune of Black Magic throbs evilly in\nyour hand and whispers dark thoughts\ninto your brain. You learn the inmost\nlore of the Hell-Mother; Shub-Niggurath!\nYou now know that she is behind all the\nterrible plotting which has led to so\nmuch death...");
return;
}
else
{
if ((world.model == "maps/e3m6.bsp"))
{
WriteByte (MSG_ALL, SVC_CDTRACK);
WriteByte (MSG_ALL, FL_SWIM);
WriteByte (MSG_ALL, MOVETYPE_WALK);
WriteByte (MSG_ALL, SVC_FINALE);
WriteString (MSG_ALL, "The charred viscera of diabolic horrors\nbubble viscously as you seize the Rune\nof Hell Magic. Its heat scorches your\nhand, and its terrible secrets blight\nyour mind. Gathering the shreds of your\ncourage, you shake the devil's shackles\nfrom your ...");
return;
}
else
{
if ((world.model == "maps/e4m7.bsp"))
{
WriteByte (MSG_ALL, SVC_CDTRACK);
WriteByte (MSG_ALL, FL_SWIM);
WriteByte (MSG_ALL, MOVETYPE_WALK);
WriteByte (MSG_ALL, SVC_FINALE);
WriteString (MSG_ALL, "Despite the awful might of the Elder\nWorld, you have achieved the Rune of\nElder Magic, capstone of all types of\narcane wisdom. Beyond good and evil,\nbeyond life and death, the Rune\npulsates, heavy with import. Patient and\npotent, the Elder Being...");
return;
}
}
}
}
GotoNextMap ();
}
if ((intermission_running == MOVETYPE_WALK))
{
if (!cvar ("registered"))
{
WriteByte (MSG_ALL, SVC_SELLSCREEN);
return;
}
if (((serverflags & 15) == 15))
{
WriteByte (MSG_ALL, SVC_FINALE);
WriteString (MSG_ALL, "Now, you have all four Runes. You sense\ntremendous invisible forces moving to\nunseal ancient barriers. Shub-Niggurath\nhad hoped to use the Runes Herself to\nclear off the Earth, but now instead,\nyou will use them to enter her home and\nconfront he...");
return;
}
}
GotoNextMap ();
};
void () IntermissionThink =
{
if ((time < intermission_exittime))
{
return;
}
if (((!self.button0 && !self.button1) && !self.button2))
{
return;
}
ExitIntermission ();
};
void () execute_changelevel =
{
local entity pos;
intermission_running = TRUE;
if (deathmatch)
{
intermission_exittime = (time + MOVETYPE_FLY);
}
else
{
intermission_exittime = (time + FL_SWIM);
}
WriteByte (MSG_ALL, SVC_CDTRACK);
WriteByte (MSG_ALL, MOVETYPE_WALK);
WriteByte (MSG_ALL, MOVETYPE_WALK);
pos = FindIntermission ();
other = find (world, classname, "player");
while ((other != world))
{
other.view_ofs = VEC_ORIGIN;
other.v_angle = pos.mangle;
other.angles = pos.mangle;
other.fixangle = TRUE;
other.nextthink = (time + 0.5);
other.takedamage = DAMAGE_NO;
other.solid = SOLID_NOT;
other.movetype = MOVETYPE_NONE;
other.modelindex = FALSE;
setorigin (other, pos.origin);
other = find (other, classname, "player");
}
WriteByte (MSG_ALL, SVC_INTERMISSION);
};
void () changelevel_touch =
{
local entity pos;
if ((other.classname != "player"))
{
return;
}
if (((cvar ("noexit") == TRUE) || ((cvar ("noexit") == FL_SWIM) && (mapname != "start"))))
{
T_Damage (other, self, self, 50000);
return;
}
if ((coop || deathmatch))
{
bprint (other.netname);
bprint (" exited the level\n");
}
nextmap = self.map;
SUB_UseTargets ();
if (((self.spawnflags & TRUE) && (deathmatch == FALSE)))
{
GotoNextMap ();
return;
}
self.touch = SUB_Null;
self.think = execute_changelevel;
self.nextthink = (time + 0.1);
};
void () trigger_changelevel =
{
if (!self.map)
{
objerror ("chagnelevel trigger doesn't have map");
}
InitTrigger ();
self.touch = changelevel_touch;
};
void () set_suicide_frame;
void () respawn =
// VENOMUS START
void () func_radar;
// VENOMUS END
{
if (coop)
{
CopyToBodyQue (self);
setspawnparms (self);
PutClientInServer ();
}
else
{
if (deathmatch)
{
CopyToBodyQue (self);
SetNewParms ();
PutClientInServer ();
}
else
{
localcmd ("restart\n");
}
}
};
void () ClientKill =
{
bprint (self.netname);
bprint (" suicides\n");
set_suicide_frame ();
self.modelindex = modelindex_player;
self.frags = (self.frags - FL_SWIM);
respawn ();
};
float (vector v) CheckSpawnPoint =
{
return (FALSE);
};
entity () SelectSpawnPoint =
{
local entity spot;
local entity thing;
local float pcount;
spot = find (world, classname, "testplayerstart");
if (spot)
{
return (spot);
}
if (coop)
{
lastspawn = find (lastspawn, classname, "info_player_coop");
if ((lastspawn == world))
{
lastspawn = find (lastspawn, classname, "info_player_start");
}
if ((lastspawn != world))
{
return (lastspawn);
}
}
else
{
if (deathmatch)
{
spot = lastspawn;
while (TRUE)
{
spot = find (spot, classname, "info_player_deathmatch");
if ((spot != world))
{
if ((spot == lastspawn))
{
return (lastspawn);
}
pcount = FALSE;
thing = findradius (spot.origin, FL_MONSTER);
while (thing)
{
if ((thing.classname == "player"))
{
pcount = (pcount + TRUE);
}
thing = thing.chain;
}
if ((pcount == FALSE))
{
lastspawn = spot;
return (spot);
}
}
}
}
}
if (serverflags)
{
spot = find (world, classname, "info_player_start2");
if (spot)
{
return (spot);
}
}
spot = find (world, classname, "info_player_start");
if (!spot)
{
error ("PutClientInServer: no info_player_start on level");
}
return (spot);
};
void () PlayerDie;
void () PutClientInServer =
{
local entity spot;
spot = SelectSpawnPoint ();
self.classname = "player";
self.health = 100;
self.takedamage = DAMAGE_AIM;
self.solid = SOLID_SLIDEBOX;
self.movetype = MOVETYPE_WALK;
self.show_hostile = FALSE;
self.max_health = 100;
self.flags = FL_CLIENT;
self.air_finished = (time + 12);
self.dmg = FL_SWIM;
self.super_damage_finished = FALSE;
self.radsuit_finished = FALSE;
self.invisible_finished = FALSE;
self.invincible_finished = FALSE;
self.effects = FALSE;
self.invincible_time = FALSE;
DecodeLevelParms ();
W_SetCurrentAmmo ();
self.attack_finished = time;
self.th_pain = player_pain;
self.th_die = PlayerDie;
self.deadflag = DEAD_NO;
self.pausetime = FALSE;
self.origin = (spot.origin + '0 0 1');
self.angles = spot.angles;
self.fixangle = TRUE;
setmodel (self, "progs/eyes.mdl");
modelindex_eyes = self.modelindex;
setmodel (self, "progs/player.mdl");
modelindex_player = self.modelindex;
setsize (self, VEC_HULL_MIN, VEC_HULL_MAX);
self.view_ofs = '0 0 22';
player_stand1 ();
if ((deathmatch || coop))
{
makevectors (self.angles);
spawn_tfog ((self.origin + (v_forward * 20)));
}
// VENOMUS START
if (!find (world, classname, "func_radar"))
{
local entity radar;
radar = spawn ();
radar.classname = "func_radar";
setorigin (radar, self.origin);
radar.think = func_radar;
radar.nextthink = time;
}
// VENOMUS END
spawn_tdeath (self.origin, self);
};
void () info_player_start =
{
};
void () info_player_start2 =
{
};
void () testplayerstart =
{
};
void () info_player_deathmatch =
{
};
void () info_player_coop =
{
};
void () NextLevel =
{
local entity o;
if ((mapname == "start"))
{
if (!cvar ("registered"))
{
mapname = "e1m1";
}
else
{
if (!(serverflags & TRUE))
{
mapname = "e1m1";
serverflags = (serverflags | TRUE);
}
else
{
if (!(serverflags & FL_SWIM))
{
mapname = "e2m1";
serverflags = (serverflags | FL_SWIM);
}
else
{
if (!(serverflags & MOVETYPE_STEP))
{
mapname = "e3m1";
serverflags = (serverflags | MOVETYPE_STEP);
}
else
{
if (!(serverflags & FL_CLIENT))
{
mapname = "e4m1";
serverflags = (serverflags - MOVETYPE_PUSH);
}
}
}
}
}
o = spawn ();
o.map = mapname;
}
else
{
o = find (world, classname, "trigger_changelevel");
if (!o)
{
mapname = "start";
o = spawn ();
o.map = mapname;
}
}
nextmap = o.map;
gameover = TRUE;
if ((o.nextthink < time))
{
o.think = execute_changelevel;
o.nextthink = (time + 0.1);
}
};
void () CheckRules =
{
local float timelimit;
local float fraglimit;
if (gameover)
{
return;
}
timelimit = (cvar ("timelimit") * 60);
fraglimit = cvar ("fraglimit");
if ((timelimit && (time >= timelimit)))
{
NextLevel ();
return;
}
if ((fraglimit && (self.frags >= fraglimit)))
{
NextLevel ();
return;
}
};
void () PlayerDeathThink =
{
local entity old_self;
local float forward;
if ((self.flags & FL_ONGROUND))
{
forward = vlen (self.velocity);
forward = (forward - 20);
if ((forward <= FALSE))
{
self.velocity = VEC_ORIGIN;
}
else
{
self.velocity = (forward * normalize (self.velocity));
}
}
if ((self.deadflag == DEAD_DEAD))
{
if (((self.button2 || self.button1) || self.button0))
{
return;
}
self.deadflag = DEAD_RESPAWNABLE;
return;
}
if (((!self.button2 && !self.button1) && !self.button0))
{
return;
}
self.button0 = FALSE;
self.button1 = FALSE;
self.button2 = FALSE;
respawn ();
};
void () PlayerJump =
{
local vector start;
local vector end;
if ((self.flags & FL_WATERJUMP))
{
return;
}
if ((self.waterlevel >= FL_SWIM))
{
if ((self.watertype == CONTENT_WATER))
{
self.velocity_z = 100;
}
else
{
if ((self.watertype == CONTENT_SLIME))
{
self.velocity_z = 80;
}
else
{
self.velocity_z = 50;
}
}
if ((self.swim_flag < time))
{
self.swim_flag = (time + TRUE);
if ((random () < 0.5))
{
sound (self, CHAN_BODY, "misc/water1.wav", TRUE, ATTN_NORM);
}
else
{
sound (self, CHAN_BODY, "misc/water2.wav", TRUE, ATTN_NORM);
}
}
return;
}
if (!(self.flags & FL_ONGROUND))
{
return;
}
if (!(self.flags & FL_JUMPRELEASED))
{
return;
}
self.flags = (self.flags - (self.flags & FL_JUMPRELEASED));
self.flags = (self.flags - FL_ONGROUND);
self.button2 = FALSE;
sound (self, CHAN_BODY, "player/plyrjmp8.wav", TRUE, ATTN_NORM);
self.velocity_z = (self.velocity_z + 270);
};
.float dmgtime;
void () WaterMove =
{
if ((self.movetype == MOVETYPE_NOCLIP))
{
return;
}
if ((self.health < FALSE))
{
return;
}
if ((self.waterlevel != MOVETYPE_WALK))
{
if ((self.air_finished < time))
{
sound (self, CHAN_VOICE, "player/gasp2.wav", TRUE, ATTN_NORM);
}
else
{
if ((self.air_finished < (time + MOVETYPE_FLYMISSILE)))
{
sound (self, CHAN_VOICE, "player/gasp1.wav", TRUE, ATTN_NORM);
}
}
self.air_finished = (time + 12);
self.dmg = FL_SWIM;
}
else
{
if ((self.air_finished < time))
{
if ((self.pain_finished < time))
{
self.dmg = (self.dmg + FL_SWIM);
if ((self.dmg > 15))
{
self.dmg = MOVETYPE_BOUNCE;
}
T_Damage (self, world, world, self.dmg);
self.pain_finished = (time + TRUE);
}
}
}
if (!self.waterlevel)
{
if ((self.flags & FL_INWATER))
{
sound (self, CHAN_BODY, "misc/outwater.wav", TRUE, ATTN_NORM);
self.flags = (self.flags - FL_INWATER);
}
return;
}
if ((self.watertype == CONTENT_LAVA))
{
if ((self.dmgtime < time))
{
if ((self.radsuit_finished > time))
{
self.dmgtime = (time + TRUE);
}
else
{
self.dmgtime = (time + 0.2);
}
T_Damage (self, world, world, (MOVETYPE_BOUNCE * self.waterlevel));
}
}
else
{
if ((self.watertype == CONTENT_SLIME))
{
if (((self.dmgtime < time) && (self.radsuit_finished < time)))
{
self.dmgtime = (time + TRUE);
T_Damage (self, world, world, (MOVETYPE_STEP * self.waterlevel));
}
}
}
if (!(self.flags & FL_INWATER))
{
if ((self.watertype == CONTENT_LAVA))
{
sound (self, CHAN_BODY, "player/inlava.wav", TRUE, ATTN_NORM);
}
if ((self.watertype == CONTENT_WATER))
{
sound (self, CHAN_BODY, "player/inh2o.wav", TRUE, ATTN_NORM);
}
if ((self.watertype == CONTENT_SLIME))
{
sound (self, CHAN_BODY, "player/slimbrn2.wav", TRUE, ATTN_NORM);
}
self.flags = (self.flags + FL_INWATER);
self.dmgtime = FALSE;
}
if (!(self.flags & FL_WATERJUMP))
{
self.velocity = (self.velocity - (((0.8 * self.waterlevel) * frametime) * self.velocity));
}
};
void () CheckWaterJump =
{
local vector start;
local vector end;
makevectors (self.angles);
start = self.origin;
start_z = (start_z + FL_CLIENT);
v_forward_z = FALSE;
normalize (v_forward);
end = (start + (v_forward * 24));
traceline (start, end, TRUE, self);
if ((trace_fraction < TRUE))
{
start_z = ((start_z + self.maxs_z) - FL_CLIENT);
end = (start + (v_forward * 24));
self.movedir = (trace_plane_normal * -50);
traceline (start, end, TRUE, self);
if ((trace_fraction == TRUE))
{
self.flags = (self.flags | FL_WATERJUMP);
self.velocity_z = 225;
self.flags = (self.flags - (self.flags & FL_JUMPRELEASED));
self.teleport_time = (time + FL_SWIM);
return;
}
}
};
void () PlayerPreThink =
{
local float mspeed;
local float aspeed;
local float r;
if (intermission_running)
{
IntermissionThink ();
return;
}
if ((self.view_ofs == VEC_ORIGIN))
{
return;
}
makevectors (self.v_angle);
CheckRules ();
WaterMove ();
if ((self.waterlevel == FL_SWIM))
{
CheckWaterJump ();
}
if ((self.deadflag >= DEAD_DEAD))
{
PlayerDeathThink ();
return;
}
if ((self.deadflag == DEAD_DYING))
{
return;
}
if (self.button2)
{
PlayerJump ();
}
else
{
self.flags = (self.flags | FL_JUMPRELEASED);
}
if ((time < self.pausetime))
{
self.velocity = VEC_ORIGIN;
}
if ((((time > self.attack_finished) && (self.currentammo == FALSE)) && (self.weapon != IT_AXE)))
{
self.weapon = W_BestWeapon ();
W_SetCurrentAmmo ();
}
};
void () CheckPowerups =
{
if ((self.health <= FALSE))
{
return;
}
if (self.invisible_finished)
{
if ((self.invisible_sound < time))
{
sound (self, CHAN_AUTO, "items/inv3.wav", 0.5, ATTN_IDLE);
self.invisible_sound = (time + ((random () * MOVETYPE_WALK) + TRUE));
}
if ((self.invisible_finished < (time + MOVETYPE_WALK)))
{
if ((self.invisible_time == TRUE))
{
sprint (self, "Ring of Shadows magic is fading\n");
stuffcmd (self, "bf\n");
sound (self, CHAN_AUTO, "items/inv2.wav", TRUE, ATTN_NORM);
self.invisible_time = (time + TRUE);
}
if ((self.invisible_time < time))
{
self.invisible_time = (time + TRUE);
stuffcmd (self, "bf\n");
}
}
if ((self.invisible_finished < time))
{
self.items = (self.items - IT_INVISIBILITY);
self.invisible_finished = FALSE;
self.invisible_time = FALSE;
}
self.frame = FALSE;
self.modelindex = modelindex_eyes;
}
else
{
self.modelindex = modelindex_player;
}
if (self.invincible_finished)
{
if ((self.invincible_finished < (time + MOVETYPE_WALK)))
{
if ((self.invincible_time == TRUE))
{
sprint (self, "Protection is almost burned out\n");
stuffcmd (self, "bf\n");
sound (self, CHAN_AUTO, "items/protect2.wav", TRUE, ATTN_NORM);
self.invincible_time = (time + TRUE);
}
if ((self.invincible_time < time))
{
self.invincible_time = (time + TRUE);
stuffcmd (self, "bf\n");
}
}
if ((self.invincible_finished < time))
{
self.items = (self.items - IT_INVULNERABILITY);
self.invincible_time = FALSE;
self.invincible_finished = FALSE;
}
if ((self.invincible_finished > time))
{
self.effects = (self.effects | EF_DIMLIGHT);
}
else
{
self.effects = (self.effects - (self.effects & EF_DIMLIGHT));
}
}
if (self.super_damage_finished)
{
if ((self.super_damage_finished < (time + MOVETYPE_WALK)))
{
if ((self.super_time == TRUE))
{
sprint (self, "Quad Damage is wearing off\n");
stuffcmd (self, "bf\n");
sound (self, CHAN_AUTO, "items/damage2.wav", TRUE, ATTN_NORM);
self.super_time = (time + TRUE);
}
if ((self.super_time < time))
{
self.super_time = (time + TRUE);
stuffcmd (self, "bf\n");
}
}
if ((self.super_damage_finished < time))
{
self.items = (self.items - IT_QUAD);
self.super_damage_finished = FALSE;
self.super_time = FALSE;
}
if ((self.super_damage_finished > time))
{
self.effects = (self.effects | EF_DIMLIGHT);
}
else
{
self.effects = (self.effects - (self.effects & EF_DIMLIGHT));
}
}
if (self.radsuit_finished)
{
self.air_finished = (time + 12);
if ((self.radsuit_finished < (time + MOVETYPE_WALK)))
{
if ((self.rad_time == TRUE))
{
sprint (self, "Air supply in Biosuit expiring\n");
stuffcmd (self, "bf\n");
sound (self, CHAN_AUTO, "items/suit2.wav", TRUE, ATTN_NORM);
self.rad_time = (time + TRUE);
}
if ((self.rad_time < time))
{
self.rad_time = (time + TRUE);
stuffcmd (self, "bf\n");
}
}
if ((self.radsuit_finished < time))
{
self.items = (self.items - IT_SUIT);
self.rad_time = FALSE;
self.radsuit_finished = FALSE;
}
}
};
void () PlayerPostThink =
{
local float mspeed;
local float aspeed;
local float r;
if ((self.view_ofs == VEC_ORIGIN))
{
return;
}
if (self.deadflag)
{
return;
}
W_WeaponFrame ();
if ((((self.jump_flag < -300) && (self.flags & FL_ONGROUND)) && (self.health > FALSE)))
{
if ((self.watertype == CONTENT_WATER))
{
sound (self, CHAN_BODY, "player/h2ojump.wav", TRUE, ATTN_NORM);
}
else
{
if ((self.jump_flag < -650))
{
T_Damage (self, world, world, MOVETYPE_FLY);
sound (self, CHAN_VOICE, "player/land2.wav", TRUE, ATTN_NORM);
self.deathtype = "falling";
}
else
{
sound (self, CHAN_VOICE, "player/land.wav", TRUE, ATTN_NORM);
}
}
self.jump_flag = FALSE;
}
if (!(self.flags & FL_ONGROUND))
{
self.jump_flag = self.velocity_z;
}
CheckPowerups ();
};
void () ClientConnect =
{
bprint (self.netname);
bprint (" entered the game\n");
if (intermission_running)
{
ExitIntermission ();
}
};
void () ClientDisconnect =
{
if (gameover)
{
return;
}
bprint (self.netname);
bprint (" left the game with ");
bprint (ftos (self.frags));
bprint (" frags\n");
sound (self, CHAN_BODY, "player/tornoff2.wav", TRUE, ATTN_NONE);
set_suicide_frame ();
};
void (entity targ, entity attacker) ClientObituary =
{
local float rnum;
local string deathstring;
local string deathstring2;
rnum = random ();
if ((targ.classname == "player"))
{
if ((attacker.classname == "teledeath"))
{
bprint (targ.netname);
bprint (" was telefragged by ");
bprint (attacker.owner.netname);
bprint ("\n");
attacker.owner.frags = (attacker.owner.frags + TRUE);
return;
}
if ((attacker.classname == "teledeath2"))
{
bprint ("Satan's power deflects ");
bprint (targ.netname);
bprint ("'s telefrag\n");
targ.frags = (targ.frags - TRUE);
return;
}
if ((attacker.classname == "player"))
{
if ((targ == attacker))
{
attacker.frags = (attacker.frags - TRUE);
bprint (targ.netname);
if (((targ.weapon == FL_GODMODE) && (targ.waterlevel > TRUE)))
{
bprint (" discharges into the water.\n");
return;
}
if ((targ.weapon == IT_GRENADE_LAUNCHER))
{
bprint (" tries to put the pin back in\n");
}
else
{
bprint (" becomes bored with life\n");
}
return;
}
else
{
if ((((teamplay == FL_SWIM) && (targ.team > FALSE)) && (targ.team == attacker.team)))
{
if ((rnum < 0.25))
{
deathstring = " mows down a teammate\n";
}
else
{
if ((rnum < 0.5))
{
deathstring = " checks his glasses\n";
}
else
{
if ((rnum < 0.75))
{
deathstring = " gets a frag for the other team\n";
}
else
{
deathstring = " loses another friend\n";
}
}
}
bprint (attacker.netname);
bprint (deathstring);
attacker.frags = (attacker.frags - TRUE);
return;
}
else
{
attacker.frags = (attacker.frags + TRUE);
rnum = attacker.weapon;
if ((rnum == IT_AXE))
{
deathstring = " was ax-murdered by ";
deathstring2 = "\n";
}
if ((rnum == IT_SHOTGUN))
{
deathstring = " chewed on ";
deathstring2 = "'s boomstick\n";
}
if ((rnum == IT_SUPER_SHOTGUN))
{
deathstring = " ate 2 loads of ";
deathstring2 = "'s buckshot\n";
}
if ((rnum == IT_NAILGUN))
{
deathstring = " was nailed by ";
deathstring2 = "\n";
}
if ((rnum == IT_SUPER_NAILGUN))
{
deathstring = " was punctured by ";
deathstring2 = "\n";
}
if ((rnum == IT_GRENADE_LAUNCHER))
{
deathstring = " eats ";
deathstring2 = "'s pineapple\n";
if ((targ.health < -40))
{
deathstring = " was gibbed by ";
deathstring2 = "'s grenade\n";
}
}
if ((rnum == IT_ROCKET_LAUNCHER))
{
deathstring = " rides ";
deathstring2 = "'s rocket\n";
if ((targ.health < -40))
{
deathstring = " was gibbed by ";
deathstring2 = "'s rocket\n";
}
}
if ((rnum == IT_LIGHTNING))
{
deathstring = " accepts ";
if ((attacker.waterlevel > TRUE))
{
deathstring2 = "'s discharge\n";
}
else
{
deathstring2 = "'s shaft\n";
}
}
bprint (targ.netname);
bprint (deathstring);
bprint (attacker.netname);
bprint (deathstring2);
}
}
return;
}
else
{
targ.frags = (targ.frags - TRUE);
bprint (targ.netname);
if ((attacker.flags & FL_MONSTER))
{
if ((attacker.classname == "monster_army"))
{
bprint (" was shot by a Grunt\n");
}
if ((attacker.classname == "monster_demon1"))
{
bprint (" was eviscerated by a Fiend\n");
}
if ((attacker.classname == "monster_dog"))
{
bprint (" was mauled by a Rottweiler\n");
}
if ((attacker.classname == "monster_dragon"))
{
bprint (" was fried by a Dragon\n");
}
if ((attacker.classname == "monster_enforcer"))
{
bprint (" was blasted by an Enforcer\n");
}
if ((attacker.classname == "monster_fish"))
{
bprint (" was fed to the Rotfish\n");
}
if ((attacker.classname == "monster_hell_knight"))
{
bprint (" was slain by a Death Knight\n");
}
if ((attacker.classname == "monster_knight"))
{
bprint (" was slashed by a Knight\n");
}
if ((attacker.classname == "monster_ogre"))
{
bprint (" was destroyed by an Ogre\n");
}
if ((attacker.classname == "monster_oldone"))
{
bprint (" became one with Shub-Niggurath\n");
}
if ((attacker.classname == "monster_shalrath"))
{
bprint (" was exploded by a Vore\n");
}
if ((attacker.classname == "monster_shambler"))
{
bprint (" was smashed by a Shambler\n");
}
if ((attacker.classname == "monster_tarbaby"))
{
bprint (" was slimed by a Spawn\n");
}
if ((attacker.classname == "monster_vomit"))
{
bprint (" was vomited on by a Vomitus\n");
}
if ((attacker.classname == "monster_wizard"))
{
bprint (" was scragged by a Scrag\n");
}
if ((attacker.classname == "monster_zombie"))
{
bprint (" joins the Zombies\n");
}
return;
}
if ((attacker.classname == "explo_box"))
{
bprint (" blew up\n");
return;
}
if (((attacker.solid == SOLID_BSP) && (attacker != world)))
{
bprint (" was squished\n");
return;
}
if (((attacker.classname == "trap_shooter") || (attacker.classname == "trap_spikeshooter")))
{
bprint (" was spiked\n");
return;
}
if ((attacker.classname == "fireball"))
{
bprint (" ate a lavaball\n");
return;
}
if ((attacker.classname == "trigger_changelevel"))
{
bprint (" tried to leave\n");
return;
}
rnum = targ.watertype;
if ((rnum == CONTENT_WATER))
{
if ((random () < 0.5))
{
bprint (" sleeps with the fishes\n");
}
else
{
bprint (" sucks it down\n");
}
return;
}
else
{
if ((rnum == CONTENT_SLIME))
{
if ((random () < 0.5))
{
bprint (" gulped a load of slime\n");
}
else
{
bprint (" can't exist on slime alone\n");
}
return;
}
else
{
if ((rnum == CONTENT_LAVA))
{
if ((targ.health < -15))
{
bprint (" burst into flames\n");
return;
}
if ((random () < 0.5))
{
bprint (" turned into hot slag\n");
}
else
{
bprint (" visits the Volcano God\n");
}
return;
}
}
}
if ((targ.deathtype == "falling"))
{
targ.deathtype = "";
bprint (" fell to his death\n");
return;
}
bprint (" died\n");
}
}
};