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poison

Postby ijed » Mon Aug 25, 2008 12:15 am

Ok, I'm trying to implement an enemy that poisons the player using the tutorial:

http://www.inside3d.com/showtutorial.php?id=65

Which is for a player's poison axe. I copied it into the enemy's attack in question and nothing happens. It looks like there's something missing somewhere - do I need to put reference the poison_think somehwhere else or something?

Thanks for your time.
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Postby Dr. Shadowborg » Mon Aug 25, 2008 3:16 pm

GetPoisoned is what makes the magic happen, but unless your monster is doing a traceline, it won't work as is.

Try changing GetPoisoned(trace_ent); to GetPoisoned(self.enemy);
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Damn

Postby ijed » Mon Aug 25, 2008 3:19 pm

I tried this, but it didn't work, looks like I got the syntax wrong :P

Thanks, I'll try it tonight.
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Postby ijed » Tue Aug 26, 2008 2:05 am

Like a charm. But.

How do I stop it with a health pack?

I'm almost completely new to qc.

AFAIK I can't check if the player is healed within OnPoisonThink, so I have to make a variable? eg. Poisoned - but then I write an if poisoned statement and how will it remove the poison from the player?

I know there's a simple way of doing this.
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Postby Dr. Shadowborg » Tue Aug 26, 2008 3:24 pm

It is now that I notice that this tutorial has a small bug in that it may not quit doing damage to the player when he hits water. :P (Should be self.owner.waterlevel)

Anyway in response to your question, just create a .poisoned variable, then in GetPoisoned() add a ent.poisoned = TRUE; and somewhere in health_touch, add a other / self.poisoned = FALSE;. (whatever the context is that points to the player)
Last edited by Dr. Shadowborg on Tue Aug 26, 2008 3:30 pm, edited 1 time in total.
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Nice

Postby ijed » Tue Aug 26, 2008 3:26 pm

Thanks alot. Seems like I was nearly there.
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