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NVIDIA RTX Technology real time ray tracing demo

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NVIDIA RTX Technology real time ray tracing demo

Postby frag.machine » Mon Mar 19, 2018 10:58 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: NVIDIA RTX Technology real time ray tracing demo

Postby toneddu2000 » Sat Apr 14, 2018 1:38 pm

I wonder how many years will pass before this will be considered as a standard technique. I don't say for games, but at least for 3d rendering applications. Since many companies has launched their version of "realtime rendering" (Blender with Eevee, Octane with Brigade, etc.)which essentually rely on bi-directional path tracing, a realtime raytracing solution would (probably) overhaul the other technologies
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