SDLQuake's gl_draw.c

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JasonX
Posts: 422
Joined: Tue Apr 21, 2009 2:08 pm

SDLQuake's gl_draw.c

Post by JasonX »

I'm having some trouble compiling SDLQuake gl_draw.c:

Code: Select all

gcc -o gl_draw.o -c -g -O3 -D_GNU_SOURCE=1 -D_REENTRANT -I/usr/include/SDL gl_draw.c
gl_draw.c:54:22: error: 'GL_LINEAR_MIPMAP_NEAREST' undeclared here (not in a function)
gl_draw.c:55:22: error: 'GL_LINEAR' undeclared here (not in a function)
gl_draw.c: In function 'GL_Bind':
gl_draw.c:77:6: error: 'currenttexture' undeclared (first use in this function)
gl_draw.c:77:6: note: each undeclared identifier is reported only once for each function it appears in
gl_draw.c:83:16: error: 'GL_TEXTURE_2D' undeclared (first use in this function)
gl_draw.c: At top level:
gl_draw.c:307:17: error: 'GL_NEAREST' undeclared here (not in a function)
gl_draw.c:309:32: error: 'GL_NEAREST_MIPMAP_NEAREST' undeclared here (not in a function)
And a lot more...
Spike
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Joined: Fri Nov 05, 2004 3:12 am
Location: UK
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Re: SDLQuake's gl_draw.c

Post by Spike »

-DGLQUAKE
JasonX
Posts: 422
Joined: Tue Apr 21, 2009 2:08 pm

Re: SDLQuake's gl_draw.c

Post by JasonX »

Nope, still getting errors.
JasonX
Posts: 422
Joined: Tue Apr 21, 2009 2:08 pm

Re: SDLQuake's gl_draw.c

Post by JasonX »

I'm using SCONS:

Code: Select all

import glob

env = Environment()

env.ParseConfig('sdl-config --cflags')
env.ParseConfig('sdl-config --libs')

SOURCES = glob.glob('*.c')
HEADERS = glob.glob('*.h')
LINUX_SOURCES = glob.glob('platforms/linux/*.h')
LINUX_HEADERS = glob.glob('platforms/linux/*.h')

env.Append(CCFLAGS = ['-g', '-O3'])
env.Append(LIBS = ['SDL', 'opengl32'])

env.Program(target = 'sdlquake', source = SOURCES + HEADERS + LINUX_SOURCES + LINUX_HEADERS)
Rikku2000
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Location: Germany
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Re: SDLQuake's gl_draw.c

Post by Rikku2000 »

There is no cflags for -DGLQUAKE and use for LDFlags: -lopengl32 -lglu32
I am sorry for my English...
Labman
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Joined: Fri Nov 05, 2004 2:39 am
Location: Brisbane, Australia
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Re: SDLQuake's gl_draw.c

Post by Labman »

Being a bit late to answering this, you have probably fixed this, but I would say it's missing the #import <gl/gl.h> as that's where those things are defined.
Baker
Posts: 3666
Joined: Tue Mar 14, 2006 5:15 am

Re: SDLQuake's gl_draw.c

Post by Baker »

Dr. Labman sighting :D I spotted him! Almost as many points as finding Waldo!
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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