OpenGL Capabilities Database

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OpenGL Capabilities Database

Postby mh » Thu Jul 28, 2011 6:23 pm

This might be handy for some folks:

Based on reports gathered from players of 0AD, a free RTS, and covering quite a broad spectrum of graphics hardware under both Windows and Linux, which I believe makes it a viable source of relevant info for Quake ports.

One thing that jumped out at me is the stats for GL_MAX_TEXTURE_UNITS: nobody has less than 2, aside from people who are running with Microsoft software OpenGL. ... TURE_UNITS

Makes it seem more and more like a waste of your own time to support single TMU rendering in an engine these days...
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