Mmm...

Discuss programming topics that involve the OpenGL API.
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CocoT
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Mmm...

Post by CocoT »

It's pretty quiet in here... should we just get rid of this forum section? Replace it by something else?
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scar3crow
InsideQC Staff
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Post by scar3crow »

I guess I could ask LordHavoc to explain screen space ambient occlusion, per light lightmaps versus per object lightmaps, and how normal mapping works and just copy and paste them each as their own thread =)
Entar
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Post by Entar »

I think a large factor is that Inside3D isn't really known as relating to graphics development, but more to QC, and some talk about other engine coding.
Wazat
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Post by Wazat »

scar3crow wrote:I guess I could ask LordHavoc to explain screen space ambient occlusion, per light lightmaps versus per object lightmaps, and how normal mapping works and just copy and paste them each as their own thread =)
Hell, we go to #qc and #darkplaces for that. ;)
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
leileilol
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Post by leileilol »

I did use to have a thread in this forum but it seems to be deleted?
MeTcHsteekle
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Post by MeTcHsteekle »

hmm was that the one with cube mapped water?

or really the one that made me think "wtf is cube mapped!?!?"
bah
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